Hello,
today I've two contributions for you
Learn C++ / C-Script! You're a total beginner with C++ or C-Script? You want to create a game, tool or plugin? No problem, we will teach you how to do this on a professional level. What does it cost? Nothing, we'll do this for free, click on the links below to see what lessons are avaible.
Learn more:
Avaible Lessons Developer NetworkSceneEditor Codename "JX" - Open Beta DLL-Test Perhaps you're interested in testing the SceneEditor Codename "JX" DLL, which offers many new features to you? If yes please post here if you're interested in a public beta test.
The beta will include this features:
LUA Implementation for GS * Loads All LUA Scripts defined in a XML
* Can load additional LUA sources while runtime via a dll function
* Can call functions in the LUA sources with up to 4 parameters
* Same easy syntax then C-Script but with more possiblities
Mod Support for GS * Loads unlimited (limited by workspace) DLL's which are defined in a XML file
* Calls user defined functions in the DLL's
* works everything even after publish
Advanced Entity/NPC Functions * You hate it to be limited to 100 skills and don't want to set the same settings for every single entity? This is the solution, the advanced Entity/NPC functions can load XML NPC definitions, which can store thousends of skills, flags and whatever you want, readme.txt gives you later more informations about this.
Learn more:
SceneEditor Codename "JX" - Overview Best Regards
Kohji