use material :
// Just an example
Code:
material myMtl
{
ambient_red = 50 ;
ambient_green = 50 ;
ambient_blue = 50 ;
diffuse_red = 0 ;
diffuse_green = 0 ;
diffuse_blue = 0 ;
specular_red = 0 ;
specular_green = 0 ;
specular_blue = 0 ;
emissive_red = 40 ;
emissive_green = 40 ;
emissive_blue = 40 ;
power = 0 ;
}
action myEntity
{
my.material = myMtl;
}
But not sure if it works with your GS version.