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Re: Terrain like in C&C Generals [Re: Thomas_Nitschke] #72212
05/05/06 15:07
05/05/06 15:07
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
I just use pixel_to_bmap. That's not fast enough.


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Re: Terrain like in C&C Generals [Re: mk_1] #72213
05/05/06 15:31
05/05/06 15:31
Joined: Nov 2002
Posts: 2,148
Germany
Dima Offline
Expert
Dima  Offline
Expert

Joined: Nov 2002
Posts: 2,148
Germany
Use ist just for your editor, later in the game you just load the final texture (skin)


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Re: Terrain like in C&C Generals [Re: Dima] #72214
05/06/06 11:28
05/06/06 11:28
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Quote:

I just use pixel_to_bmap. That's not fast enough.




That's what I assumed. However I agree with Dima that this shouldn't be a problem since it would only slow down the editor and not the final game.
Does anyone have any ideas on how to write the final textures? You couldn't go with one huge texture because of its bad resolution or otherwise huge size, thus you'd have to split it somewhat... I'm stuck with my thoughts here
Any ideas?

Last edited by The Matrix; 05/06/06 11:28.

Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: Terrain like in C&C Generals [Re: Thomas_Nitschke] #72215
05/11/06 21:51
05/11/06 21:51
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
The wiki has information on how to write out a modified bmap as a TGA in C-Script.

Re: Terrain like in C&C Generals [Re: Marco_Grubert] #72216
05/12/06 02:12
05/12/06 02:12
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Yes, good script from WIKI. I use it for 'fog of war' in 'top cam view' in my proj (big 'black' sprite placed over terrain and painted to be transparent where game character goes)

Re: Terrain like in C&C Generals [Re: Lion_Ts] #72217
05/12/06 06:10
05/12/06 06:10
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
hey lion, could you post a screenshot of your technique please? im curious how it looks that way. thanks.

pixel_to_bmap [Re: Thomas_Nitschke] #72218
05/14/06 23:04
05/14/06 23:04
Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Nagashi Offline
Member
Nagashi  Offline
Member

Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Quote:

I just use pixel_to_bmap. That's not fast enough.




I just contributed some code that lets you paint in real-time on a mesh skin. It is actually quite fast and can save the final image as a *.tga file. It could easily be adapted to paint textures on terrain. The code is quite simple really, take a look http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/652640/an/0/page/0#Post652640 I’m currently working on soft brushes, and painting with textures, so these features will come in the next version of the code.

Cheers

Nagshi


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Re: pixel_to_bmap [Re: Nagashi] #72219
05/16/06 14:46
05/16/06 14:46
Joined: Apr 2006
Posts: 36
India
G
gamespider Offline
Newbie
gamespider  Offline
Newbie
G

Joined: Apr 2006
Posts: 36
India
currently, models can have a maximum of 8 skins in 3dgs. so 100s of skins can not be blendeb through shaders. u can fake it 2 some extent though....

create a nice huge texture with hundreds of blended textures in terragen...

scale it down to maybe 2048*2048. even at this size the texture resolution will be bad because of the terrains'size... to make the texture look better, use a tiled deatil map applied through pixel shader 1.1...
this technique works 4 me.. hope that helps

Re: pixel_to_bmap [Re: gamespider] #72220
05/16/06 15:49
05/16/06 15:49
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Erm... sorry gamespider, I think you are likely a bit outdated there. 3dgs models can have many many more than just 8 skins!


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: pixel_to_bmap [Re: Thomas_Nitschke] #72221
05/16/06 16:59
05/16/06 16:59
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
He's not out of date. You can only use 8 textures at the same time. 4 time entskin and 4 time mtlskin.


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