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PH_Slider vs PH_Wheel #72260
04/26/06 09:43
04/26/06 09:43
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline OP
Member
Olzii  Offline OP
Member

Joined: Sep 2004
Posts: 260
UB,Mongolia
Hi all,

Which constraint takes less calculation and good for FPS ?

Olzii


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
Re: PH_Slider vs PH_Wheel [Re: Olzii] #72261
04/26/06 20:50
04/26/06 20:50
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
1 PH_SLIDER is cheaper to calculate than 1 PH_WHEEL. 1 PH_WHEEL is cheaper to calculate than 2 PH_SLIDERs.

Re: PH_Slider vs PH_Wheel [Re: Marco_Grubert] #72262
04/27/06 01:25
04/27/06 01:25
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline OP
Member
Olzii  Offline OP
Member

Joined: Sep 2004
Posts: 260
UB,Mongolia
Thanks Marco,

I am making transition from non-physics car to physics car on collision. And cars will not move after collision, therefore i want to choose cheapest constaint method to connect car and wheels.

Olzii


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland

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