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Export Method for Maya 7? #72386
04/27/06 23:38
04/27/06 23:38
Joined: Sep 2005
Posts: 10
Houston, Tx
T
T4P3R Offline OP
Newbie
T4P3R  Offline OP
Newbie
T

Joined: Sep 2005
Posts: 10
Houston, Tx
Is there a working .mdl or .x plug-in for Maya 7 available anywhere? Or can someone enlighten me on their method of getting models from Maya to GameStudio? I've tried the .obj export so I could convert it in a 3rd party program, like poly trans, but I end up with missing faces. Even if there is an affordable plug-in someone can point me to I don't mind spending a little cash.

Thanks in advance!


.:T4P3R:.
Re: Export Method for Maya 7? [Re: T4P3R] #72387
04/28/06 04:46
04/28/06 04:46
Joined: Mar 2006
Posts: 28
Germany
C
Can Offline
Newbie
Can  Offline
Newbie
C

Joined: Mar 2006
Posts: 28
Germany
Hi.

Have you tried the Plugin at the Download section of Conitec?
Download page Conitec

Just scroll the site half way down to the "SOFTWARE/UPDATES section,,, there is a Plugin for Maya that exports MDL5 Files Gamestudio.

Never tried it out.

Hope that helps.

Can


Gamestudio Commercial 6.31.4/6.40.5 www.3dcg.de
Re: Export Method for Maya 7? [Re: Can] #72388
04/28/06 11:59
04/28/06 11:59
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
I highly recommend using Maya 6 or 6.5 instead of 7 at this point, since there aren't many plugins for it.

Here's my Maya->GS art path, using 6.5.

Download and install the ActorX plugin. This was designed for use in Unreal, but following this art path, it will work in GS. You will also need Right Hemisphere's Deep Exploration:

1. Install ActorX
2. In command line, type Axmesh for static meshes.
3. Export the selected model(s) using Axmesh. This generates a .ase file. It will keep your UV coordinates, if you do your UV in maya. I like to use the auto UV feature.
4. Using Deep Exploration, convert the .ase file into .3DS
5. Import the .3DS file into MED.
6. Import the skin image.
7. Save as .MDL and use in your Gamestudio project.

Optionally if you like to use Deep Paint 3D to paint the texture, add the following steps between 3-4.

3a. Use Deep Exploration to convert the .ase file to .obj.
3b. Import the .obj into Deep Paint 3D and paint as needed.
3c. Save the texture file you painted and use it as the skin image in step 6.
3d. (Proceed to step 4.)

Alternately, you can just use Ventilator's very useful 3DGS exporter, which is well suited for animated characters and models. I prefer the Axmesh path for actually working and painting on static meshes.

Best wishes, and I hope this is HELPFUL! This art path is very effective. Good luck with your project!


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