Any particular part of it? Some are templates from the template dir, and some are included from tutorials. I modified input.wdl to get strife on cur and cul by adding // to line 52:
// aforce.PAN = -astrength.PAN*(KEY_FORCE.X+JOY_FORCE.X);
and changing , and . to cur and cul in line 88:
force.Y = strength.Y*(KEY_CUL-KEY_CUR); // side to side
And fixed mouse sensitivity by chaning some values in movement.wdl line 173:
var astrength[3] = 5,10,2; // default pan, tilt, roll strength
And this is assigned to the cube map entity:
action cubeSpin
{
var rotateSpeed;
rotateSpeed = 1;
while(1)
{
my.pan += rotateSpeed;
my.roll += rotateSpeed;
my.tilt += rotateSpeed;
wait(1);
}
}
Man, I wish I had time to do some more tutorials before attemting this.