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strange eye that appears #73269
05/05/06 10:06
05/05/06 10:06
Joined: May 2005
Posts: 97
G
gedimaster Offline OP
Junior Member
gedimaster  Offline OP
Junior Member
G

Joined: May 2005
Posts: 97
hi,

whenever i load a player model into my scene and set the camera to the position of this human model, i see an "eyeball" that hovers in front of the model and moves when i tried to move the model via my keys.

is this some sort of default 3dgs object?

please help.

thanks.


Imagination comes before creation.
Re: strange eye that appears [Re: gedimaster] #73270
05/05/06 14:13
05/05/06 14:13
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
can you make a screenshot? its hard to get what you mean.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: strange eye that appears [Re: Michael_Schwarz] #73271
05/05/06 14:21
05/05/06 14:21
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
If I unstand you right, the problem is that the model isn´t completly invisible even if the camera is on your models position.
You have to set the camera genius in the players action.
It should look sth like this:
camera.genius = my;
Also search for genius in the manual.

Re: strange eye that appears [Re: Slin] #73272
05/05/06 14:59
05/05/06 14:59
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
You should just make the model invsiible. So in FPS the action should have

my.invisible = on;


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QUIT LOOKING FOR ONE!
Re: strange eye that appears [Re: FoxHound] #73273
05/07/06 13:52
05/07/06 13:52
Joined: Apr 2006
Posts: 265
V
vartan_s Offline
Member
vartan_s  Offline
Member
V

Joined: Apr 2006
Posts: 265
Something I don't understand, is when you set the camera at the same coordinates as the model, what part of the model does it actually place the camera... In the center? Or at the top? Or the top right/left corner?

Re: strange eye that appears [Re: vartan_s] #73274
05/07/06 17:26
05/07/06 17:26
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
Open a model of type .mdl in MED. A camera set to the coordinates of a model would be placed relative to the location in the model where the infinite green tea appears in MED. The green axis in MED may represent the center of the model. If you vec_set(my.x, nullvector) and the MED green tea is in the center of the model the model will be centered in world space. If you vec_set(my.x, camera.x) and the MED green tea is in the center of the model, the camera will be placed in the center of the model. If a model of type .mdl has its coordinates set to my.x==6, my.y==6, my.z==6, then the green tea of the model is located at coordinates 6,6,6. Green tea should never be used to represent the "number of the beast"; if you attempt to represent the "number of the beast" with green tea, the engine assumes you want the "all-seeing-eye" in your level. This eye is also known as the "Conitec beastly all-seeing eye of infinity worship and green tea."


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