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importing heightmap into WED #73292
05/05/06 16:51
05/05/06 16:51
Joined: Apr 2006
Posts: 56
Arizona, USA
T
trister Offline OP
Junior Member
trister  Offline OP
Junior Member
T

Joined: Apr 2006
Posts: 56
Arizona, USA
I'd like to know if I can get some advises on terrain import. First of all how do I create different size terrain in MED? Second cause once I bring the terrain created in MED(HMP) into WED..its only one size so I have to make duplicates if I want bigger terrain. I guess its ok to use snap grid but I never could get the texture to match up. Any advise?
Thank you.
Tri

Re: importing heightmap into WED [Re: trister] #73293
05/05/06 21:07
05/05/06 21:07
Joined: Feb 2006
Posts: 371
New England
Rad_Daddy Offline
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Rad_Daddy  Offline
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Joined: Feb 2006
Posts: 371
New England
Quote:

First of all how do I create different size terrain in MED?




When you start a new terrain, there should be a box asking you for different demensions. Change the verticies horizontal and verticies vertical to change the size of the terrain.

Quote:

Second cause once I bring the terrain created in MED(HMP) into WED..its only one size so I have to make duplicates if I want bigger terrain.




use the scale tool inside WED.

Quote:

I never could get the texture to match up.




take a picture of the top view of the terrain, inside MED, and delet everything else but the top view. then, set it as the background, and paint over it. This should give you a good estimate of where different textures should go.

good luck


"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon www.deckscapedesign.com
Re: importing heightmap into WED [Re: Rad_Daddy] #73294
05/06/06 02:28
05/06/06 02:28
Joined: Apr 2006
Posts: 56
Arizona, USA
T
trister Offline OP
Junior Member
trister  Offline OP
Junior Member
T

Joined: Apr 2006
Posts: 56
Arizona, USA
Thank you Rad for your replies.

Can I ask how come I only can scale the terrain(HMP) in WED in all direction(x,y,z) at once eventhough I select restrict to vertical and with MDL I can scale in any direction(x or y or z) at one time. Did I miss something?

Thanks,
Tri


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