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aPaint #73639
05/08/06 23:39
05/08/06 23:39
Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Nagashi Offline OP
Member
Nagashi  Offline OP
Member

Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Hello folks, this is a small contribution, it is the basic code for 2d painting in A6 all done in script. The applications for this are up to you… for demonstration purposes I have chosen a model paint program, but this code could be used for a white board in a chat program, or for real-time drawing on a map like in “Guild Wars”, I’m sure people will think of some more uses. As I have stated it is a fairly basic paint, the code is commented and I will attempt to answer any questions people may have. I have made a quick demo video to go along with the executable demo. You will find both below.



Video Demo

Executable Demo

Cheers

Nagashi


No rest for the wicked.
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Ironbound Studios
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Re: aPaint [Re: Nagashi] #73640
05/09/06 00:27
05/09/06 00:27
Joined: Aug 2004
Posts: 2,215
I
ISG Offline

Expert
ISG  Offline

Expert
I

Joined: Aug 2004
Posts: 2,215
Wow Jason!! Haven't seen you around here at all lately!! Glad to hear your still active with Game Development with 3DGS especially! Nice contribution you have here as well, very amazing!

Thanks a lot! Message me sometime on MSN and we'll get in touch!

Thanks,

ISG


Ground Tactics - Coming Soon
Ground Tactics OFFICIAL WEBSITE
Re: aPaint [Re: ISG] #73641
05/09/06 15:46
05/09/06 15:46
Joined: Jun 2005
Posts: 656
G
Grafton Offline
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Grafton  Offline
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G

Joined: Jun 2005
Posts: 656

Totally Awsome!

With a few improvements on your basic code, you could have a commercial product
here.

Some that come to mind;

Brushes palette
Zoom, scroll, resize and move texture window
Load textures
Texture layers
Bump map paint

I hope you are you planning on further developing this, its a great idea!


Not two, not one.
Re: aPaint [Re: Nagashi] #73642
05/09/06 16:01
05/09/06 16:01
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
do i see a realtime paint program for multitextured terrains?
Nice code there Jason
keep it up.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: aPaint [Re: Helghast] #73643
05/09/06 16:15
05/09/06 16:15
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

do i see a realtime paint program for multitextured terrains?




IceX2, it is already available!

Re: aPaint [Re: Nagashi] #73644
05/09/06 16:56
05/09/06 16:56
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden
What version of 3dgs is required to run the code?... i am looking for a way to paint blood on models in real time... is that hard to do?
To paint with a trace or something..?.. i though that you would know if you maid this tool :]


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: aPaint [Re: Gafgar] #73645
05/09/06 21:23
05/09/06 21:23
Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Nagashi Offline OP
Member
Nagashi  Offline OP
Member

Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
- This script should run on any version of A6
- You could absolutely use this base code to develop a damage system, not sure what you mean by using a trace though… however, you would need to implement a better brush system.

cheers


No rest for the wicked.
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