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aPaint
#73639
05/08/06 23:39
05/08/06 23:39
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Joined: Oct 2002
Posts: 150 Prince Edward Island, Canada
Nagashi
OP
Member
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OP
Member
Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
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Hello folks, this is a small contribution, it is the basic code for 2d painting in A6 all done in script. The applications for this are up to you… for demonstration purposes I have chosen a model paint program, but this code could be used for a white board in a chat program, or for real-time drawing on a map like in “Guild Wars”, I’m sure people will think of some more uses. As I have stated it is a fairly basic paint, the code is commented and I will attempt to answer any questions people may have. I have made a quick demo video to go along with the executable demo. You will find both below. Video Demo Executable Demo Cheers Nagashi
No rest for the wicked. __________________________ Ironbound Studios__________________________
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Re: aPaint
[Re: ISG]
#73641
05/09/06 15:46
05/09/06 15:46
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Joined: Jun 2005
Posts: 656
Grafton
User
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User
Joined: Jun 2005
Posts: 656
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Totally Awsome!
With a few improvements on your basic code, you could have a commercial product here.
Some that come to mind;
Brushes palette Zoom, scroll, resize and move texture window Load textures Texture layers Bump map paint
I hope you are you planning on further developing this, its a great idea!
Not two, not one.
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Re: aPaint
[Re: Nagashi]
#73642
05/09/06 16:01
05/09/06 16:01
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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do i see a realtime paint program for multitextured terrains?  Nice code there Jason  keep it up. regards,
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Re: aPaint
[Re: Gafgar]
#73645
05/09/06 21:23
05/09/06 21:23
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Joined: Oct 2002
Posts: 150 Prince Edward Island, Canada
Nagashi
OP
Member
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OP
Member
Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
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- This script should run on any version of A6 - You could absolutely use this base code to develop a damage system, not sure what you mean by using a trace though… however, you would need to implement a better brush system.
cheers
No rest for the wicked. __________________________ Ironbound Studios__________________________
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