Gamestudio Links
Zorro Links
Newest Posts
Executing Trades on Next Bar Open
by vicknick. 06/13/24 08:51
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (monarch), 1,259 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19059 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Help, the game is running too slow! [Re: dby] #73794
05/11/06 21:40
05/11/06 21:40
Joined: Apr 2006
Posts: 33
Sweden
D
dby Offline OP
Newbie
dby  Offline OP
Newbie
D

Joined: Apr 2006
Posts: 33
Sweden
I cleaned it up a bit. Hmm, don't know if I could notice much difference.

The mouse is still responsive, I can look around quickly but walking is in slow motion... isn't that weird? Shouldn't both be slow??

Re: Help, the game is running too slow! [Re: dby] #73795
05/12/06 07:29
05/12/06 07:29
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
U said walking is slow but looking around isnt , have u checked ur the actual fps the game is running at ? The level lookz like it should run fine even if it's all made out of geometry.

Re: Help, the game is running too slow! [Re: Why_Do_I_Die] #73796
05/12/06 11:35
05/12/06 11:35
Joined: Jan 2006
Posts: 179
Cemper Offline
Member
Cemper  Offline
Member

Joined: Jan 2006
Posts: 179
Have you written the player-Action of yourself? If yes, increase the Speed-Variable, if not, set the Force-Skill higher. Maybe that's it...


Was nie begonnen, kann auch nie scheitern. (Mit anderen Worten: Leg dich aufs Sofa und sieh fern )
Re: Help, the game is running too slow! [Re: Cemper] #73797
05/12/06 12:51
05/12/06 12:51
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
which version of Gamestudio do you use? 6.4 can get very slow from my experience.


Models, Textures and Games from Dexsoft
Re: Help, the game is running too slow! [Re: Machinery_Frank] #73798
05/12/06 22:15
05/12/06 22:15
Joined: Apr 2006
Posts: 33
Sweden
D
dby Offline OP
Newbie
dby  Offline OP
Newbie
D

Joined: Apr 2006
Posts: 33
Sweden
I'm using templates for movement. It works fine on my laptop, so I'll have to use that allthough I need it for a gig, guess I'll have to do that with some drum machines and stuff. Might work out ok anyway :/

Now the biggest problem is disappearing surfaces. Half of my level turned invisible when I applied the right textures on each object. So I did an experiment, put default texture on my entire map... and voila! I can see all the surfaces again!! Obviously something wring with my textures. What is the safest texture format to use??? pcx?? ...how large... 64x64???

AAAaaaaaghh... I'll have to stay up all night to try and finish this by 10 o clock morning.

Re: Help, the game is running too slow! [Re: dby] #73799
05/12/06 22:33
05/12/06 22:33
Joined: Apr 2006
Posts: 33
Sweden
D
dby Offline OP
Newbie
dby  Offline OP
Newbie
D

Joined: Apr 2006
Posts: 33
Sweden
Seems my textures had been accidentally saved in a strange resolution... 243,875 pixels/inch. The default texture is 96.... could something like this cause so much trouble?

Re: Help, the game is running too slow! [Re: dby] #73800
05/12/06 23:35
05/12/06 23:35
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
I'm don't really have the necessary experience and knowledge to offer adequate WED tips, but I'll give it a shot anyway.
*Snap all block geometry to the grid.
*Do not overlap, snap instead.
*Do not create planes (blocks) thinner than 2 quants.
*Move the faces and vertices yourself. Try not to use CSG Subtract.
*If possible, instead of using holes or null spaces,
---use textures to simulate static portals (windows, doors ).
---There appears to be a fair amount of holes/null space in your level.
---Using textures instead, may increase performance significantly.
*If accurate lighting isn't truly necessary,
---you can compile components/rooms separately to map entities
---to save time on compiling.
---Select the faces of the component and click "finish".
---Save the .wmp geometry group for the map component.
---To open the file in another instance of WED,
---double-click the .wmp map geometry component just saved.
---Compile to map entity in the other instance of WED.
---Close the other instance of WED.
---Return to the first instance of WED which contains the main level.
---Add the map entity just compiled.
---Line the map entity up with its uncompiled duplicate geometry
---in the main level.
---Delete the uncompiled duplicate geometry in the main level.
To reduce compile time use "flat" instead of "shaded".

Re: Help, the game is running too slow! [Re: testDummy] #73801
05/12/06 23:59
05/12/06 23:59
Joined: Apr 2006
Posts: 33
Sweden
D
dby Offline OP
Newbie
dby  Offline OP
Newbie
D

Joined: Apr 2006
Posts: 33
Sweden
Hurray!!! Chainging to flat instead of shaded got my surfaces visible again, and it runs a bit faster I think. I'm back in business! =D Thanks testDummy!!!

Page 2 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1