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Convert Displacement Maps into Normal Maps #73932
05/12/06 00:34
05/12/06 00:34
Joined: Mar 2003
Posts: 148
DragonFlyz Offline OP
Member
DragonFlyz  Offline OP
Member

Joined: Mar 2003
Posts: 148
Heyo!

I did a google search on this topic, as my 3D Modeller (Hexagon 2) produces displacement maps. I know several shaders (Sphere comes to mind!) use normal maps that can detail basic geometry, and displacement maps seem to use the same concept. Is there anyway to convert a displacement map into a normal map, or to utilize a displacement map in a shader?

Thanks for any help .


My stats: AMD Athlon X2 4400+, 2 GB ram GeForce 6600 GT Windows XP Pro My GStudio Version: Commercial A6 6.40.4 My Website: http://www.studiodragon.com
Re: Convert Displacement Maps into Normal Maps [Re: DragonFlyz] #73933
05/12/06 08:26
05/12/06 08:26
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Displacement map is another word for heightmap, and there are many way to convert a heightmap into a normal map. One of the best tools is the Nvidia Photoshop plugin.


Sphere Engine--the premier A6 graphics plugin.

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