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It does not rotate #74164
05/14/06 07:45
05/14/06 07:45
Joined: Oct 2003
Posts: 246
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Alberto Offline OP
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Alberto  Offline OP
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Posts: 246
Hello

I import a model in WED
I assign it an action with the comand : c_rotate

It does not rotate

I switched to : my.pan += 1

ok, it works

I thought there was some interference with the ambient, so I removed the ambient
but it still does not rotate

Last I imported an other model anf I assigned it the same action with c_rotate

The second model rotates the first one it does not

Did you come across this situation ?

Thanks in advance

Re: It does not rotate [Re: Alberto] #74165
05/14/06 15:50
05/14/06 15:50
Joined: Jun 2004
Posts: 2,234
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You should show us a screen shot of htat model, or upload a project with both models so we can figure out what is wrong.


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Re: It does not rotate [Re: FoxHound] #74166
05/14/06 16:06
05/14/06 16:06

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What ist the result of c_rotate?
Could it be that the "non-rotating" model stuck in a block/model.
Have you checked your flags (ignore_me, ignore_...)?
Do you use a valid rotation-vector?

mercuryus

Re: It does not rotate [Re: ] #74167
05/14/06 17:43
05/14/06 17:43
Joined: Oct 2003
Posts: 246
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Alberto Offline OP
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Alberto  Offline OP
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Posts: 246
Thanks

The result is "0" but I removed the ambient so it can not stuck in a block \ model
The only flag is glide
Actually I changed , in MilkShape, the position of the origin
Now the origin is close to the hip bone (the model does not rotate)
Before the origin was close to the feet ( The model was rotating )

Re: It does not rotate [Re: Alberto] #74168
05/16/06 08:29
05/16/06 08:29

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ambient is not responsible for the colliding-system.
try the flag ignore_me.
try the property passable to test if your model stuck.

mercuryus

Re: It does not rotate [Re: ] #74169
05/19/06 17:23
05/19/06 17:23
Joined: Oct 2003
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Alberto Offline OP
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Alberto  Offline OP
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ignore_me is ok
thanks all for your support


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