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chunked terrain #74725
05/19/06 15:52
05/19/06 15:52
Joined: May 2005
Posts: 97
G
gedimaster Offline OP
Junior Member
gedimaster  Offline OP
Junior Member
G

Joined: May 2005
Posts: 97
hi,

i understand that there's a new chunked terrain feature in 6.4 but there doesn't seem to be any example or tutorial on how to use this. can anyone point me to some resources concerning this?

thanks!

Re: chunked terrain [Re: gedimaster] #74726
05/20/06 10:32
05/20/06 10:32
Joined: Aug 2002
Posts: 375
Germany
Salva Offline
Senior Member
Salva  Offline
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Joined: Aug 2002
Posts: 375
Germany
Hi!

You not need a tutorial for this, the chunk system is in the engine self,
The engine divide the terrain in a small piece.
You create a terrain for example 1024 x 1024, then the engine will andle this
terrain not like an only piece but like if it would be many small quadrates for example each piece of 256 pixel 16 piece of each 256 pixel.

greet

salva

Re: chunked terrain [Re: gedimaster] #74727
05/21/06 02:32
05/21/06 02:32
Joined: Dec 2003
Posts: 114
Pompano Beach,Florida USA
I
I_AM_DEFIANT Offline
Member
I_AM_DEFIANT  Offline
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Joined: Dec 2003
Posts: 114
Pompano Beach,Florida USA
THe example is in the update manual, basically its on by default and can be disabled by changing chunk size to "0", example "var terrain_chunk = 0;" or if left on meaning chunk size is set to a value from "1" to "256" can be told to ignore specific terrain files by changing the file name of the terrain to end with "_" or "_n", example "terrainR1C3_n.hmp". There are consiquences like mesh deformation is disabled when chunked.


defiant@zovera.com A_6 commercial 6.4.2 DirectX 9.0c p4 3.4 geforce 6800 ultra 256 mb 470 mhz forceware version 81.95
Re: chunked terrain [Re: I_AM_DEFIANT] #74728
05/21/06 03:00
05/21/06 03:00
Joined: May 2005
Posts: 97
G
gedimaster Offline OP
Junior Member
gedimaster  Offline OP
Junior Member
G

Joined: May 2005
Posts: 97
is there a limit to chunked terrain size?

how can i create an infinite size terrain in 3dgs? appreciate any advice or pointer to any existing tutorial/forum post.


Imagination comes before creation.

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