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Re: snapping problem in WED
[Re: FeiHongJr]
#75055
05/22/06 18:33
05/22/06 18:33
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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If you want to avoid using snap, then build levels as models. That's one of several major advantages of model-only levels.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: snapping problem in WED
[Re: ulillillia]
#75056
05/23/06 10:08
05/23/06 10:08
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Joined: Feb 2005
Posts: 84 Istanbul, Turkey
dano
OP
Junior Member
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OP
Junior Member
Joined: Feb 2005
Posts: 84
Istanbul, Turkey
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Thanks for your help (all).
I didn't know about realign to grid, thanks and from now on I'll keep snap on at all times-promise.
Ulillillia(that right?) I downloaded your all-mdl level and thought it was a cool idea-I spent a few days with just models for buildings and youre right-there is a definite beauty in the fast build times and of course the snap thing.
Also I found textures looked better on mdls but in the end got frustrated by being so restricted with lighting- It got to the stage where I realised Id have to have inside and outside versions of models each with different materials so that (dynamic) sunlight and ambient sources would be reflected accurately. Also I began to go insane welding all those vertices.
After weeks of testing out new ways to incorporate nicely lit, quick buildings Ive found that for the most part, seperately built and non-dynamically lit map entities are the easiest to manipulate (despite the snapping) and seem to look pretty good. Ive built up a folder full of basic prefabs - walls, doorframes, etc so now I can just load them into my entity project and put them together like lego- I can now build a huge structure in a short time, and texture everything once its complete. Then I just light it, load it into my level and assign a material. Build-time 5 seconds or so, just like a model entity.
Dano.
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Re: snapping problem in WED
[Re: dano]
#75057
05/23/06 10:17
05/23/06 10:17
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
User
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User
Joined: Mar 2006
Posts: 724
the Netherlands
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In my experience the snapping works not correctly when you scale down (or up). When I do that in my level sometimes I have to move the blocks with face- or edge move.
Regards, Frits
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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