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Importing into Med #75058
05/22/06 09:51
05/22/06 09:51
Joined: Feb 2006
Posts: 33
Herts, UK
D
danohu Offline OP
Newbie
danohu  Offline OP
Newbie
D

Joined: Feb 2006
Posts: 33
Herts, UK

I am trying to import a .3ds head into Med and apply a skin (i.e. tga)to it.
The skin can be added through the Skin Editor but then is applied independently to the head and eyes of the object. I end up with a head with a skin around it and the eyes with the same skin wrapped around each of them. Where do I go from here?

Re: Importing into Med [Re: danohu] #75059
05/23/06 08:30
05/23/06 08:30
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Hi Danohu

Are you using 6.314 or earlier?

I think the MDL format in those versions cannot handle multiple textures-- so if your 3ds file has a skin for the face and another skin for the eyeballs, it's just going to wrap the first skin around the whole model. You could paint the eyeballs directly on the face in this situation.

The 6.4x beta version will support multiple textures, however, so you could just try working with the new version.

Okay, but here's a question for some experts out there.. why do 6.3 and earlier versions allow you to actually have more than one skin in the MED editor, but it doesn't support multiple textures like 6.40 does? What's the difference? Are those only for mipmaps?

Re: Importing into Med [Re: JetpackMonkey] #75060
05/31/06 08:25
05/31/06 08:25
Joined: Feb 2006
Posts: 33
Herts, UK
D
danohu Offline OP
Newbie
danohu  Offline OP
Newbie
D

Joined: Feb 2006
Posts: 33
Herts, UK
Thanks very much for the helpful response. Would you know when the 6.4x beta version that will support multiple textures will be available to purchase? I think this is the answer to my problem!


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