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Sprites vs low poly models
#75576
05/25/06 20:46
05/25/06 20:46
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Joined: Feb 2006
Posts: 371 New England
Rad_Daddy
OP
Senior Member
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OP
Senior Member
Joined: Feb 2006
Posts: 371
New England
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Would it be better to use a 128x128 sprite to make grass, or to make a 4-poly model, and apply the 128x128 skin to it. I understand that either way, a few will not impact my preformance, but I am talking about placing hundreds of these in groups. In the long run, which is better, very low poly modeling, or a sprite? Thank you.
"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon
www.deckscapedesign.com
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Re: Sprites vs low poly models
[Re: Rad_Daddy]
#75577
05/26/06 01:13
05/26/06 01:13
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Rather than a bunch of models or sprites, have them in bands in one single model. For best performance and the most detail, have your single model between 2000 and 5000 polygons. For 2000 polygons, you could get 1000 "ribbons" of grass. When criss-crossed, by duplicating the model, you could have enough grass to cover a 250x250-foot area when each ribbon is spaced 4 quants apart with a 16 quants per foot map scale. With such a setup, you could get 100 times the rendering speed than if you used tons of sprites or low-poly models. Want an example of this grid design?
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Sprites vs low poly models
[Re: ulillillia]
#75578
05/26/06 01:40
05/26/06 01:40
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Joined: Feb 2006
Posts: 371 New England
Rad_Daddy
OP
Senior Member
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OP
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Joined: Feb 2006
Posts: 371
New England
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haha, thanks ulillillia, I have seen ur performance chart before, so no need to show it again . It will be a little harder, because I will need to plan out where I want the grass, but yes, sounds like a solution. I will go with that, thanks.
"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon
www.deckscapedesign.com
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Re: Sprites vs low poly models
[Re: Rad_Daddy]
#75579
05/26/06 01:43
05/26/06 01:43
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Ah, for knowing where things are, just open the file you want to put the grass on to, save it under the grass name you want as a temporary file, then, from that, just put the grass where you need it then deleting the ground for the main file to be used.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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