hi
I tried alot of normalmapping shaders for my level (made out of models), but i noticed that all don't care about the lightrange of the light source (an entity with dynamic lightning). That means, i can't place a "small" light or a "big" light --> all lights have the same range!
do you know a shader that is affected by the lightrange of an entity?
PS: i don't want to use sphere for several reasons.
Last edited by Bird; 05/25/06 21:29.