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Can't find model to import into WEd? #75744
05/27/06 20:11
05/27/06 20:11
Joined: Apr 2004
Posts: 18
M
Mike Offline OP
Newbie
Mike  Offline OP
Newbie
M

Joined: Apr 2004
Posts: 18
This is something that I *know* I've seen instructions on in the past, but for some reason cannot find them now - when I really could use them. Tried doing a search of the forums, but didn't find answers to the specific issue I'm having.

I've created a model in AC3D, successfully exported it in 3DS format (texturemapping intact) and reimported it into WEd (again, everything intact).

I saved it as a MD5 and a MD7 model, into the "work" folder under 3DGStudio's main folder.. and even tried a few other places.. But noplace I put it seems to make it available to import into WEd. It's not even listed. In fact, none of the models are showing up anywhere inside of WEd. I try to right-click and add a model.. only a box comes up with "Sun" listed. I select Entity.. same thing.

I tried to find some kind of path details that I could change to tell WEd where to find the models.. but there's no such thing.

Where am I going wrong here? Any help is appreciated.. I'm using version 6.40.5.

Thanks!

Last edited by Mike; 05/27/06 20:12.
Re: Can't find model to import into WEd? [Re: Mike] #75745
05/27/06 20:31
05/27/06 20:31
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
You change the paths to find models through the "path" statements in your script.

Open up your games main script, (same name as your game file by default). Open it up, go to the "path" statements, and put the path to the folder where you store your models..

ex:
Code:
path "C:\\Program Files\\GStudio6\\Work" //Path to the work folder...



Now you will be given a list of the models in that folder to choose from...


xXxGuitar511
- Programmer
Re: Can't find model to import into WEd? [Re: xXxGuitar511] #75746
05/27/06 20:43
05/27/06 20:43
Joined: Apr 2004
Posts: 18
M
Mike Offline OP
Newbie
Mike  Offline OP
Newbie
M

Joined: Apr 2004
Posts: 18
Ahh okay, so each project, then has its own "personal" folder hierarchy for models and such. I did not know that before. That makes it much easier to understand :-)

Thanks!

Mike


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