Hello,
This is a suggestion for sprite tiling. Sprite entities with a size the power of 2 (like 256x256, 256x512, ect) could be tiled for things like fences, ect.
Maybe this is already possible, but I havent come across it (other than using a model with a tiled skin, which wouldnt be as flexible), if so my appologies.
While you can just place them side by side, this consumes more memory (right? each sprite being an entity of its own? Having its own skills, ect) Where a tiled spite could act as one.
My idea of how this could work would be maybe something like:
tile(x,z) The number could represent how many "quants" to tile the object from its current location, or how many times to repeat the image. The tiling would be relative to its pan. This could even be done right in WED (but of course in script as well).
Just an idea I had a long time ago that I thought I would share. I only suggested it becuase I read in a post somewhere that Conitec would consider some 2D improvements
And one other suggestion:
In WED there is an option for texture lock, how about a way to lock complete objects from moving. I accidentally select objects and move them all of the time. Just another idea, albeit a small one.
Thanks for reading and keep up the excellent work.
Last edited by RichLockard; 05/28/06 20:04.