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Lighting
#76204
05/31/06 23:11
05/31/06 23:11
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Joined: Apr 2005
Posts: 33
Cyrus
OP
Newbie
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OP
Newbie
Joined: Apr 2005
Posts: 33
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I searched the forums and didn't find anything on this topic. Is scripted lighting better than normal? If so, how do I start?
Cyrus
Cyrus.TurnInto OBJECT_CYRUS_DOLL, CyrusDoll
DummyEffect CyrusDoll, Body, FIRE, TRUE
CyrusDoll.SetScared TRUE
CyrusDoll.RunTo CIRCLES
TakeObjectFromHero OBJECT_DIGNITY
Target.Kill Hero CYRUS, SLOW
SetFlag PNWED, TRUE
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Re: Lighting
[Re: Cyrus]
#76205
05/31/06 23:32
05/31/06 23:32
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Joined: May 2005
Posts: 819 U.S.
Why_Do_I_Die
Warned
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Warned
Joined: May 2005
Posts: 819
U.S.
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No , actually normal tends to look beter , but scipted lighting is better for say a flash light , flickering lights , a room where u want a light to turn on and off , anytime u want light to be moving or where u'd wanna control it in real time u need Dynamic light , other than that , regular wed lights are what u want to use , they have nicer shadowing ect ... , but are static and cant move and the like , shadows from static lights are also static , which means they cant move/change , so this are the things u wanna think about when lighting ur levels , as for how to get started , ANY model/entity can be a dynamic light , u just set the light properties , my.light=on;my.red=255;my.green=255;my.blue=255;my.lightrange=600; where the red green and blue are the rgb for the light(in the above example white) , and light range how far/bright the light shuold be.
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Re: Lighting
[Re: Why_Do_I_Die]
#76206
05/31/06 23:48
05/31/06 23:48
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Joined: Apr 2005
Posts: 33
Cyrus
OP
Newbie
|
OP
Newbie
Joined: Apr 2005
Posts: 33
|
So, if I wanted the light to react to other entities, changing the shadow when something gets in the way, etc. I need dynamic? Or does GStudio already have interactive shadows like this. I need a light that changes the shadow to bend around something in the way, like real life. Does it already do that?
Cyrus
Cyrus.TurnInto OBJECT_CYRUS_DOLL, CyrusDoll
DummyEffect CyrusDoll, Body, FIRE, TRUE
CyrusDoll.SetScared TRUE
CyrusDoll.RunTo CIRCLES
TakeObjectFromHero OBJECT_DIGNITY
Target.Kill Hero CYRUS, SLOW
SetFlag PNWED, TRUE
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