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New Feature 6.40 Orientation ? #76660
06/04/06 18:16
06/04/06 18:16
Joined: Sep 2003
Posts: 281
Arkansas\USA
raiden Offline OP
Member
raiden  Offline OP
Member

Joined: Sep 2003
Posts: 281
Arkansas\USA
Ok, I installed this update, opened up my car physics level, ran my level, and my cars were totally oriented wrong, the bodies of the cars were sideways, lol.

I did read this:
Quote:


WED now uses the same position and angle system as the engine: entity z positions now correspond to their origin and not to their lowest point, and pan angles are 0 in X direction and increase counterclockwise. Please note: When saving a WMP file in the new format the first time, positions and angles are automatically corrected. Make sure that the WMP sources for all WMB entities exist (the shapes of WMB entities must be visible). Otherwise their z positions are not automatically corrected and must be adjusted manually.





I saved the level, opened it back up, but still the same problem. What do I do? Do I have to change the orientation of all my mdls in med before the will align correctly in the game?

I need a little help with what the above quote is telling me.

Thanks

-raiden


"It doesn't matter if we win or lose, it's how we make the game."
--------------------
Links: 3DGS for Dummies
Re: New Feature 6.40 Orientation ? [Re: raiden] #76661
06/08/06 01:02
06/08/06 01:02
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Normally it would be corrected automatically, but in your case yeah it seems to me you might have to turn the car around a bit in MED and save ... X in MED is forward/backward when you would move in this direction, so yep just turn em around, it's weird though that your car wasn't sideways before, because this is something that has been like this for ages,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: New Feature 6.40 Orientation ? [Re: PHeMoX] #76662
06/08/06 04:52
06/08/06 04:52
Joined: Sep 2003
Posts: 281
Arkansas\USA
raiden Offline OP
Member
raiden  Offline OP
Member

Joined: Sep 2003
Posts: 281
Arkansas\USA
Thank you for replying PHeMox, I did the install again, and this time I took a little more time and tryed a few things out. I rebuilt the levels and ran them, the only problem I had after that was correcting the orientation of my camera code. All the models corrected themselves though.

So I'm back on track now ready to get some work done .

Thanks for your help, and again for your reply( was a little worried after all the views, no one could offer any advice )

-raiden


"It doesn't matter if we win or lose, it's how we make the game."
--------------------
Links: 3DGS for Dummies

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