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2 registered members (Grant, TipmyPip),
3,403
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Key:
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WED
#76842
06/06/06 13:46
06/06/06 13:46
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
OP
User
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OP
User
Joined: Mar 2006
Posts: 724
the Netherlands
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It would be nice to remove the Minimize and Close buttons from the views, you don't need them. This prevents from clicking at the wrong button. If you, for instance, click by mistake on the Close button you have to reopen that window by the menu, verry anoying.
Add more vieuws, so you can diside witch 4 views you will see. Views for back, left, and bottom. Rename back to front and side to right. Why is the lower left view called back anyway? Looking at the top view that view must be the front view.
Regards, Frits
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: WED
[Re: Frits]
#76843
06/06/06 14:01
06/06/06 14:01
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Yeah! The views should be like in MED! That would be much nicer!
MFG Dark_samurai
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Re: WED
[Re: AndrewSwallow]
#76845
06/06/06 18:38
06/06/06 18:38
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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I like MED's design better where you can just resize the various windows. The five buttons on the left side make it easier to quickly resize the windows. The top view, to me, is the most important and is my most used view. The one below the top view is my next most-used. The one below the 3D view is rarely used. I normally first build using the top view to layout the plan then use the side views to adjust the height.
I agree that there really isn't much sense in having a minimize, maximize, and close button for WED - I almost never use them (then again, I almost never use WED). MED should replicate WED's design with the panel on the far left side. WED should replicate MED's view designs giving the more flexible resizing.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: WED
[Re: Frits]
#76846
06/06/06 23:42
06/06/06 23:42
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Joined: Dec 2003
Posts: 521
LazyDog
User
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User
Joined: Dec 2003
Posts: 521
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Quote:
Add more vieuws, so you can diside witch 4 views you will see. Views for back, left, and bottom. Rename back to front and side to right. Why is the lower left view called back anyway? Looking at the top view that view must be the front view.
I would like to see the ability to pick which views to see and I agree to be able to see back, left, bottom
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Re: WED
[Re: Dan Silverman]
#76848
06/07/06 08:08
06/07/06 08:08
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
OP
User
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OP
User
Joined: Mar 2006
Posts: 724
the Netherlands
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First: if you read my first post well, you notice that I am not speaking of the maximize button because that is the only button that I use, so that button may not be removed. Second: I still think that the view called back is not the back but the front. Third: if someone like to use a different number of views make it so that you can choose a different layout of the views (three views: top; the top view, bottom; front view and left view),two views: top; top view, bottom; front view etc.) and in the view you can choose what you will see per view like so;  Regards, Frits
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: WED
[Re: Frits]
#76849
06/07/06 13:44
06/07/06 13:44
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
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Quote:
Second: I still think that the view called back is not the back but the front.
No, it is the BACK view, but since it is a 2D orthogonal view then it really does not matter.
Quote:
Third: if someone like to use a different number of views make it so that you can choose a different layout of the views (three views: top; the top view, bottom; front view and left view),two views: top; top view, bottom; front view etc.) and in the view you can choose what you will see per view like so;
You can do this already, but they are just not pre-defined.



WED can be set up, via preferences (Save Win Position under the Advanced tab), to remember your previous WED window set up. If you want several different WED window set ups then you can save a blank level (setup1.wmp, etc) and just open them up as you need them. Of course, you cannot switch to these other view setups in the midst of designing a level with this method, but it only takes a moment to drag views into the postion you want. I am not saying the method could not be improved, but the functionality is there to some degree already.
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