How i can achieve the same cubemap reflection effect of this FixedFunction code
Code:
 
TexCoordIndex[1] = CameraSpaceReflectionVector;
TextureTransformFlags[1] = Count3;
TextureTransform[1]=<matMtl>;


where matMtl is a modified matViewInv to calculate reflections in assembly??
I tried to simply paste this code before or after the shaders but it didn't work...