Here is what i do.
I render to texture with the automatic uv flattener.
Then click the Automatic UV Flattening modifier in the stack.
Save the .uvw file.
Change the Map Channel to 1.
Create a bitmap material. Select the .bmp or .tga you created from render to texture. Make sure its map channel is 1.
If you have that footstep in between the feet of your character you must unfreeze all, apply a UVW Unwrap to it, then assign it the same material as your character.
MAKE SURE THE MODIFY TAB IS NOT SELECTED IN MAX.
Then export to .mdl.
That should work.
************* MY PROBLEM ******************
On one computer i can export the animation, i.e. a pop-up menu shows up and allows me to select the frames i wish to export. On my other computer i never get that pop-up even for the same model, so it exports only the first frame. I've had this problem for years and i know a few others do to. Does anyone know why this is?
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