Hi there,
I am makink a new level,
at the moment i am making lots of meshes in 3ds max....
when i come to arrange the level, I will use ICE X then to WED.....
I may change engine depending on peformance etc...
Is there any way at all I can save the information that will store where each mesh is in the level so i can export this information as a quake level file say...
I might move onto the TV3D engine when the new version comes out....
Thanks,
James.