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Can you hide the models when you sell a game?
#77601
06/13/06 17:08
06/13/06 17:08
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Joined: Jun 2006
Posts: 35 Texas
DancesWithLight
OP
Newbie
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OP
Newbie
Joined: Jun 2006
Posts: 35
Texas
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I asked 3dStudio.com if I could freely use a model purchased from them, and they answered if it was hidden in the code so people buying the game couldn't remove the model and use it. Please how would I do that? I saw a game made in A6 online (Lost Dutchman Mine) and the resources were all visible.
Waiting for fully immersible Virtual reality.
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Re: Can you hide the models when you sell a game?
[Re: Grimber]
#77604
06/13/06 21:01
06/13/06 21:01
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Joined: Jun 2006
Posts: 35 Texas
DancesWithLight
OP
Newbie
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OP
Newbie
Joined: Jun 2006
Posts: 35
Texas
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The pro edition price seems beyond me. I'll check out the other things. Thank you for answering.
Waiting for fully immersible Virtual reality.
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Re: has anyone used molebox?
[Re: DancesWithLight]
#77605
06/13/06 21:05
06/13/06 21:05
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Joined: Jun 2006
Posts: 35 Texas
DancesWithLight
OP
Newbie
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OP
Newbie
Joined: Jun 2006
Posts: 35
Texas
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The price is reasonable. Has anyone tried to compile on of their gamestudio 6 games with it, and see if they run? Do I need mole standard or the costlier version?
Waiting for fully immersible Virtual reality.
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Re: has anyone used molebox?
[Re: DancesWithLight]
#77606
06/14/06 03:39
06/14/06 03:39
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Joined: Aug 2005
Posts: 218
ZZZgames
Member
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Member
Joined: Aug 2005
Posts: 218
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I have compiled my first game Streetkicker with MoleBox standard..That works well. It makes a big exe file. I have read too long time ago on the forum that jcl said he allows customers with 3DGS Pro edition to "resource" the games for customers with lower editions....You need to check that if its still true or if they changed their mind. If you need a demo of Streetkicker to see how well MoleBox works,check that : http://www.download.com/Streetkicker/3000-7410_4-10434238.html?tag=lst-0-7
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Re: has anyone used molebox?
[Re: DancesWithLight]
#77609
06/14/06 12:57
06/14/06 12:57
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Quote:
The price is reasonable. Has anyone tried to compile on of their gamestudio 6 games with it, and see if they run? Do I need mole standard or the costlier version?
Because of the change of the engine in 6.4x as a DLL instead of an EXE, you have a few choices:
1. Use Gamestudio version 6.31 and get Molebox standard 2. Use Gamestudio version 6.4x and get Molebox pro because standard doesn't seem to do anything with DLLs (one major reason keeping me from using 6.4x) 3. Use Gamestudio version 6.4x and get Molebox standard and figure out what to do about the DLL created.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: has anyone used molebox?
[Re: ulillillia]
#77610
06/14/06 15:16
06/14/06 15:16
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Joined: Jun 2006
Posts: 35 Texas
DancesWithLight
OP
Newbie
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OP
Newbie
Joined: Jun 2006
Posts: 35
Texas
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Okay. Sounds like I need to buy the more expensive one, naturally. Its kind of amazing to me that external programs can work with Gamestudio at all. I mean, my finished game (assuming I can finish something worthy) is going to be buried within the program that adds the shareware timelimit, and then within Molebox. Guess I'll just have to try using those programs together and see if it produces a cd I can run on another computer.
Waiting for fully immersible Virtual reality.
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