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Can you hide the models when you sell a game? #77601
06/13/06 17:08
06/13/06 17:08
Joined: Jun 2006
Posts: 35
Texas
D
DancesWithLight Offline OP
Newbie
DancesWithLight  Offline OP
Newbie
D

Joined: Jun 2006
Posts: 35
Texas
I asked 3dStudio.com if I could freely use a model purchased from them, and they answered if it was hidden in the code so people buying the game couldn't remove the model and use it. Please how would I do that? I saw a game made in A6 online
(Lost Dutchman Mine) and the resources were all visible.


Waiting for fully immersible Virtual reality.
Re: Can you hide the models when you sell a game? [Re: DancesWithLight] #77602
06/13/06 17:12
06/13/06 17:12
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
..everything-into-a-single-exe-packers:
molebox ($)
nacasi (free, less secure)
..buy a6 pro (resource packer included)
..look at the user contribs, search for "build your own resource without pro" or similar.

Re: Can you hide the models when you sell a game? [Re: DancesWithLight] #77603
06/13/06 17:12
06/13/06 17:12
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
Expert
Grimber  Offline
Expert
G

Joined: Sep 2003
Posts: 4,959
US
you need a file packer. either the one that comes with the pro edition or a 3rd party packer

Re: Can you hide the models when you sell a game? [Re: Grimber] #77604
06/13/06 21:01
06/13/06 21:01
Joined: Jun 2006
Posts: 35
Texas
D
DancesWithLight Offline OP
Newbie
DancesWithLight  Offline OP
Newbie
D

Joined: Jun 2006
Posts: 35
Texas
The pro edition price seems beyond me. I'll check out the other things. Thank you for answering.


Waiting for fully immersible Virtual reality.
Re: has anyone used molebox? [Re: DancesWithLight] #77605
06/13/06 21:05
06/13/06 21:05
Joined: Jun 2006
Posts: 35
Texas
D
DancesWithLight Offline OP
Newbie
DancesWithLight  Offline OP
Newbie
D

Joined: Jun 2006
Posts: 35
Texas
The price is reasonable. Has anyone tried to compile on of their gamestudio 6 games with it, and see if they run? Do I need mole standard or the costlier version?


Waiting for fully immersible Virtual reality.
Re: has anyone used molebox? [Re: DancesWithLight] #77606
06/14/06 03:39
06/14/06 03:39
Joined: Aug 2005
Posts: 218
Z
ZZZgames Offline
Member
ZZZgames  Offline
Member
Z

Joined: Aug 2005
Posts: 218
I have compiled my first game Streetkicker with MoleBox standard..That works well.
It makes a big exe file.
I have read too long time ago on the forum that jcl said he allows customers with 3DGS Pro edition to "resource" the games for customers with lower editions....You need to check that if its still true or if they changed their mind.

If you need a demo of Streetkicker to see how well MoleBox works,check that :
http://www.download.com/Streetkicker/3000-7410_4-10434238.html?tag=lst-0-7


Its a pleasure to play around with A6. zzzgames.ifrance.com : go try & buy Streetkicker
Re: has anyone used molebox? [Re: ZZZgames] #77607
06/14/06 04:36
06/14/06 04:36
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
Expert
Grimber  Offline
Expert
G

Joined: Sep 2003
Posts: 4,959
US
don;t see why he would change that, as long as both you and the person(s) doing the resourceing for you both have legal licensed copies of 3DGS

Re: has anyone used molebox? [Re: Grimber] #77608
06/14/06 04:39
06/14/06 04:39
Joined: Aug 2005
Posts: 218
Z
ZZZgames Offline
Member
ZZZgames  Offline
Member
Z

Joined: Aug 2005
Posts: 218
Yeah ,once they allowed that its hard to change their mind and refuse.....
But who knows, they were not forced to accept that as thats the purpose of making different editions with different prices.


Its a pleasure to play around with A6. zzzgames.ifrance.com : go try & buy Streetkicker
Re: has anyone used molebox? [Re: DancesWithLight] #77609
06/14/06 12:57
06/14/06 12:57
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Quote:

The price is reasonable. Has anyone tried to compile on of their gamestudio 6 games with it, and see if they run? Do I need mole standard or the costlier version?




Because of the change of the engine in 6.4x as a DLL instead of an EXE, you have a few choices:

1. Use Gamestudio version 6.31 and get Molebox standard
2. Use Gamestudio version 6.4x and get Molebox pro because standard doesn't seem to do anything with DLLs (one major reason keeping me from using 6.4x)
3. Use Gamestudio version 6.4x and get Molebox standard and figure out what to do about the DLL created.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: has anyone used molebox? [Re: ulillillia] #77610
06/14/06 15:16
06/14/06 15:16
Joined: Jun 2006
Posts: 35
Texas
D
DancesWithLight Offline OP
Newbie
DancesWithLight  Offline OP
Newbie
D

Joined: Jun 2006
Posts: 35
Texas
Okay. Sounds like I need to buy the more expensive one, naturally. Its kind of amazing to me that external programs can work with Gamestudio at all. I mean, my finished game (assuming I can finish something worthy) is going to be buried within the program that adds the shareware timelimit, and then within Molebox. Guess I'll just have to try using those programs together and see if it produces a cd I can run on another computer.


Waiting for fully immersible Virtual reality.
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