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TGA isn't showing up
#77628
06/13/06 22:30
06/13/06 22:30
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Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
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Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
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I have a sprite, a wheat field to be used on a farm much like in Empire Earth. One is a .bmp and the other is a .tga. The .bmp shows up fine except that on the overlay a black outline shows up. The .tga won't show up at all.
How do I get the targa to show up? Or if that doesn't work, how do I get rid of this outline?
I have A5 Extra. Photoshop 6.0.1.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
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Re: TGA isn't showing up
[Re: Grimber]
#77630
06/14/06 20:01
06/14/06 20:01
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Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
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I saved it as a 32 bit. The computer displays it as a .tga. I don't know what I would have done wrong.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
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Re: TGA isn't showing up
[Re: anonymous_alcoho]
#77632
06/14/06 20:59
06/14/06 20:59
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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If I recall correctly from reading the Internet Archive, A5 Extra does support alpha channel, only 50% transparent. A5 Commercial and Pro do support transparency with full alpha. Edit: Here is that link that proves it. Edit #2: Now that I've read the chart - A5 Extra does support alpha channel. I recall earlier that it didn't....
Last edited by ulillillia; 06/14/06 21:03.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: TGA isn't showing up
[Re: ulillillia]
#77633
06/15/06 00:53
06/15/06 00:53
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Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
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Posts: 1,738
Nashua New Hampshire
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wheat I'm warning you, the transparent area is a very irregular shape. @Uli, you sure Extra once did not support alpha? Back in the days of A5.10E perhaps? I had A5.10 and upgraded to, i think it was A5.51 as soon as it came out. But then if it didn't once support transparency, then the image should have at least shown up right?
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
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Re: TGA isn't showing up
[Re: anonymous_alcoho]
#77634
06/15/06 01:03
06/15/06 01:03
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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I gave the link to the Internet Archive that stores old, past versions of a website (even yours if you had one). The link had the details for 5.51, the last of the A5 days. You can search the internet archive for past versions further back (even A4).
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: TGA isn't showing up
[Re: ulillillia]
#77635
06/15/06 04:50
06/15/06 04:50
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Joined: Sep 2003
Posts: 4,959 US
Grimber
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Posts: 4,959
US
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didn;t even look at his engin verision 32 bit tga wasn't even supported untill 6.2... ish when the engine made the change to dx9 i believe prior to that you had to use my.overlay to force a transparency channel into the rendering ( black rgb 0/0/0 to 8/8/8 i think it was)
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Re: TGA isn't showing up
[Re: broozar]
#77637
06/15/06 14:14
06/15/06 14:14
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Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
OP
Senior Developer
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OP
Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
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thank you. works perfectly now.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
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