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Re: optional physics more better "ageia"
[Re: Matt_Aufderheide]
#77885
07/12/06 19:05
07/12/06 19:05
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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I wouldn't bet on Crysis running on a normal CPU/GPU setup, at least not with all the feature turned on. Their recommended hardware is dual-core with Vista (and I wouldn't be surprised if their demo machine ran something larger). And, while I am impressed with Crysis, I've seen better physics demos and better graphics demos (not in a game, just on their own). Crysis is good, but it could be even faster and more stable if they had more "clocks". As far as "just adding a second GPU", that's an expensive solution. If the average consumer could choose between a second GPU at $500 or a PPU for $250, the choice is clear. Even better if they could pay $100 extra and purchase a video card with an extra PPU chip on it.
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Re: optional physics more better "ageia"
[Re: Stansmedia]
#77887
08/05/06 14:48
08/05/06 14:48
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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well, back on topic, i really dont think that we need it supported in 3dgs, or at least nort for a long time, reason being that, as already stated, its basically going to be for hard core gamers. How many AAA titles does 3dgs have yet, and not to put 3dgs down but there are just certain limits in other areas, that just makes it so that we dont need great physicss, i could c if it was like the doom3 engine, were graphics was great, but the fact is that with the lack of other incredibly great stuff, hard core gamers probably wont buy many games with 3dgs, and it wont be a selling point for our casual audience (not saying that we cant make top of the line games, its just not going to happen frequently at all)
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Re: optional physics more better "ageia"
[Re: Doug]
#77889
09/04/06 12:10
09/04/06 12:10
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Joined: Feb 2006
Posts: 62
teromous
Junior Member
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Junior Member
Joined: Feb 2006
Posts: 62
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I think that it will catch on... ftp://videos%40ageia%2Ecom:goodstuff@66.220.3.57/cellfactor2_hd.zip^ This is an in-game video of Cellfactor. It shows how the game will run in multiplayer on a capture the flag mission, using ageia/PhysX.
Last edited by teromous; 09/04/06 12:14.
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Re: optional physics more better "ageia"
[Re: Ayrus]
#77892
11/19/06 02:47
11/19/06 02:47
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Joined: Jul 2003
Posts: 893 Melbourne, Australia
Matt_Coles
User
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User
Joined: Jul 2003
Posts: 893
Melbourne, Australia
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From http://www.ageia.com/developers/index.htmlin why ageia?: The AGEIA PhysX SDK is free for non-commercial use. Standard pricing for commercial use is $50,000/title/platform. Licensed developers who implement PhysX accelerator support in their PC title are not required to pay this fee. That means we don't have to pay the fee unless we actually finish making a commercial game and start to sell it.
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