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MED to WED not showing textures
#78691
06/20/06 03:50
06/20/06 03:50
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Joined: Jun 2006
Posts: 4
virxy
OP
Guest
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OP
Guest
Joined: Jun 2006
Posts: 4
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I created my model with textures using 3ds max, and exported it to 3ds format. Textures are .bmp's and sized from 64x64 to 1280x1280. After importing it in MED it shows the textures fine, but after saving and then loading it as an entity in WED it shows only a completely black model. Any ideas whats the problem? Thanks 
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Re: MED to WED not showing textures
[Re: virxy]
#78692
06/20/06 04:06
06/20/06 04:06
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Model textures, for some unknown reason (bug?) don't show in WED's display. Instead, just a wireframe (default), solid, or textured mesh are shown. Textured mimics solid and only works for blocks).
As a side note, textures should always be a power of 2 for maximum compatibility. Oddballs (like 1280) get expanded to 2048 wasting video memory. Valid texture sizes have a width or height of any of these: 16, 32, 64, 128, 256, 512, 1024, 2048, and 4096. The two largest texture sizes work with newer video cards and textures should rarely go beyond 1024 on a side, unless mipmaps are used.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: MED to WED not showing textures
[Re: virxy]
#78694
06/20/06 04:58
06/20/06 04:58
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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It likely can't because 1676 is very screwy. There's likely some other texture that uses such a size. Search your files for details. I've never used (nor really seen) 3DS Max so I don't know how to otherwise explain how to do it. If 1676 was accepted, it'd expand to 2048, the next highest power of 2. 1676 needs 1024, 512, 128, 8, and 4 for it to work.
Another possibility, though rather unlikely, is that your video card doesn't support anything above 1024 for the texture size. This applies to old cards though.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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