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[Newton] How to encorperate with GS #78743
06/20/06 22:00
06/20/06 22:00
Joined: Jul 2005
Posts: 409
T
Trev101524 Offline OP
Senior Member
Trev101524  Offline OP
Senior Member
T

Joined: Jul 2005
Posts: 409
Hi, I would like to know how I encorperate the Newton physics engine with 3D Gamestudio.

Re: [Newton] How to encorperate with GS [Re: Trev101524] #78744
06/21/06 17:14
06/21/06 17:14
Joined: Nov 2004
Posts: 595
127.0.0.1
K
KoH Offline
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KoH  Offline
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K

Joined: Nov 2004
Posts: 595
127.0.0.1
Do they not have a manual over at Newton? Can you be more specific?


I am no longer a member of these boards.
Re: [Newton] How to encorperate with GS [Re: KoH] #78745
06/21/06 17:43
06/21/06 17:43
Joined: Jul 2005
Posts: 409
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Trev101524 Offline OP
Senior Member
Trev101524  Offline OP
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T

Joined: Jul 2005
Posts: 409
I would like to know how I can use the Newton DLL with my gamestudio project. I have looked through the "getting started" section of the manual, but it did not provide any information as to how to use it specifically with Gamestudio. Basically, do I just need to drag and drop the newton DLL into the gamestudio dll folder, or is there something else that needs to be done to make the newton libraries and functions available to me in gamestudio.


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