Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Akow, 1 invisible), 1,404 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Normal map #79069
06/22/06 20:03
06/22/06 20:03
Joined: Jun 2006
Posts: 4
I
il2 Offline OP
Guest
il2  Offline OP
Guest
I

Joined: Jun 2006
Posts: 4
Hi im new in here and i have this cool model with normal map but i dont know how to get normal and difusse map in 3d gamestudio becouse med supports only one map

Re: Normal map [Re: il2] #79070
06/22/06 20:16
06/22/06 20:16
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Med supports multiple skins..


Sphere Engine--the premier A6 graphics plugin.
Re: Normal map [Re: Matt_Aufderheide] #79071
06/23/06 06:52
06/23/06 06:52
Joined: Jun 2006
Posts: 4
I
il2 Offline OP
Guest
il2  Offline OP
Guest
I

Joined: Jun 2006
Posts: 4
WHAT IT DOES how can any one tell me please how to aply to a model normal map and difuse map.

Re: Normal map [Re: il2] #79072
06/23/06 08:57
06/23/06 08:57
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

WHAT IT DOES how can any one tell me please how to aply to a model normal map and difuse map.




Well, you need a shader for that. Look at the wiki pages, see wiki link topright of this forum ... That'll get you started.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Normal map [Re: PHeMoX] #79073
06/23/06 09:12
06/23/06 09:12
Joined: Jun 2006
Posts: 4
I
il2 Offline OP
Guest
il2  Offline OP
Guest
I

Joined: Jun 2006
Posts: 4
I read the shaders content in wiki but im not really a script guy how can i apply a shader to my model when i include a script file from wiki to my main script there comes an error. I have ati radeon 9600 graphic card and aqording to wiki shaders should work, but what is this pixel shader thing and sphere engine i keep hearing about ( the spheres website dosent work ).

Re: Normal map [Re: il2] #79074
06/23/06 09:28
06/23/06 09:28
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I don't want to sound like a jerk, so no offence but maybe shaders is not the best thing to start with.

Anyways, doesn't matter, try to search a bit on the shader forum and look at some codes. Although you might not understand the code itself, often it is explained how to implement the shader in your wdl script.

Edit: Okey I did some further searching for you, and this is what you are looking for I think:

Rhuarc's Normalmapping shader

It's all explained how to implement this too, just make sure you have updated to A6.31 or higher, since this is a DirectX 9 shader,

Last edited by PHeMoX; 06/23/06 09:38.

PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Normal map [Re: PHeMoX] #79075
06/23/06 14:50
06/23/06 14:50
Joined: Jun 2006
Posts: 4
I
il2 Offline OP
Guest
il2  Offline OP
Guest
I

Joined: Jun 2006
Posts: 4
I got it working but i see no effect how do i asign the maps to the model.

Re: Normal map [Re: il2] #79076
06/24/06 02:07
06/24/06 02:07
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
well.. make sure that your model is assigned the action that has the material of the shader.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: Normal map [Re: Stansmedia] #79077
06/24/06 18:42
06/24/06 18:42
Joined: Feb 2005
Posts: 63
Germany,
L
Logimator Offline
Junior Member
Logimator  Offline
Junior Member
L

Joined: Feb 2005
Posts: 63
Germany,
I think, the Shader-Index is a rich resource for this Question


Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1