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Having trouble with MDL levels #79453
06/26/06 05:46
06/26/06 05:46
Joined: Aug 2005
Posts: 68
Everett, Washington
G
ghostryder Offline OP
Junior Member
ghostryder  Offline OP
Junior Member
G

Joined: Aug 2005
Posts: 68
Everett, Washington
I've read many posts sayig levels with MDL's are better. So i've tried using MDL terrains- walls- and so on but my character model passes through many of them- falling through terrain, through solid walls-

I check the model's properties and they are not set to be passable. Right now I'm testing using the default template for the character-

I must be overlooking something? Is it because I haven't done a final build with the light and distance slider options set to max in the build options or is there some flag i need to be checking or what?

Any help would be appreciated. Thanks.

Re: Having trouble with MDL levels [Re: ghostryder] #79454
06/26/06 06:41
06/26/06 06:41
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Collision takes a little more effort to get working properly with model-only levels, one of the few disadvantages. Thing is, you need to use c_move to do collision. Collision is outside my realm of knowledge so I don't know. With 18+ million polygons per second rendering for cards in 2004, that's serious power.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Having trouble with MDL levels [Re: ulillillia] #79455
06/26/06 06:51
06/26/06 06:51
Joined: Aug 2005
Posts: 68
Everett, Washington
G
ghostryder Offline OP
Junior Member
ghostryder  Offline OP
Junior Member
G

Joined: Aug 2005
Posts: 68
Everett, Washington
Thanks for the reply ulillia. In other works the default plbiped template can't be used- I need to script my own player-move code.

Well. i've been putting it off forever guess I better learn it. lol

I also have on my list of 'things to do' your tutorial which looks to be a invaluable help to me- as i would love to get away from WED level Gemometry.

Re: Having trouble with MDL levels [Re: ghostryder] #79456
06/26/06 06:57
06/26/06 06:57
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
The "how to make levels in MED" tutorial needs to be rewritten. It's been on my agenda for a while but MED is missing one crucial feature - being able to set a texture scale for UV map creation. It's the only thing I need (short of taking out calculator and punching in numbers for a quarter hour just to do the same thing) for this tutorial to become most effective and easy to do and so I can get going on my 3D game which hasn't been worked on at all for over a half year. It does, however, give a brief concept on what is needed.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials

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