|
|
Re: Having trouble with MDL levels
[Re: ghostryder]
#79454
06/26/06 06:41
06/26/06 06:41
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
|
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
Collision takes a little more effort to get working properly with model-only levels, one of the few disadvantages. Thing is, you need to use c_move to do collision. Collision is outside my realm of knowledge so I don't know. With 18+ million polygons per second rendering for cards in 2004, that's serious power.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
Re: Having trouble with MDL levels
[Re: ghostryder]
#79456
06/26/06 06:57
06/26/06 06:57
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
|
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
The "how to make levels in MED" tutorial needs to be rewritten. It's been on my agenda for a while but MED is missing one crucial feature - being able to set a texture scale for UV map creation. It's the only thing I need (short of taking out calculator and punching in numbers for a quarter hour just to do the same thing) for this tutorial to become most effective and easy to do and so I can get going on my 3D game which hasn't been worked on at all for over a half year. It does, however, give a brief concept on what is needed.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
|
|
|