I was looking on the site of Max2GS and MAX2MDL-
http://www.malabar.tv/max2gs2.htmfrm the downloads page- one is a model exporter and the other a scene exporter-
it claims:
Max2gs makes it possible to export a scene from 3dStudio Max to 3dGameStudio with a click (or maybe two). This plugin exports sprites; blocks with their textures; terrains; light and cameras; and it places models and prefabs.
It creates the scene (.wmp), the material library (.was), and the script (.wdl) in only one step. When using it, it is possible to build the whole scene directly in Max.
Seems a bit steep at 30 bucks for a plug-in, and I'm wondering if it actually works as claimed?
The model exporter claims:
Some of max2mdl's main features:
- Virtually unlimited number of vertices and faces in exported model.
- Easily scale in time each sequence, e.g. making a 100-frame animation in Max into a 5-frame MDL sequence.
- Export into both MDL4 and MDL5 formats.
- Define sequence names and ranges before exporting in properties window, with the ability to save to or load them from a file.
- Support for standard materials, both textured and untextured, mapped on any channel.
- Support for baked materials.
- Support for IFL bitmaps, automatically creating multiple skins.
- Optionally center model to pivot or world center.
- Import from MDL to Max, complete with animation and texture mapping.
The demo version of max2mdl holds the same functionality as the full version, except for some limitations in the exporting process:
- Maximum of 100 faces per model.
I am wordering if anyone one here has actually ordered and used these exporters and if tey actually work as advertised- they seem a bit steep in price- reaching near 50 bucks for both- and i certainly would expect at that price they do exactly as claimed.
Anyone have any experience with them?