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texture help noob #79669
06/27/06 14:35
06/27/06 14:35
Joined: Jun 2006
Posts: 32
L
lomeniki Offline OP
Newbie
lomeniki  Offline OP
Newbie
L

Joined: Jun 2006
Posts: 32
Is it possible to have "solid" model skin (not "see trough"),with transparent hair and lashes,so that the body with solid skin and hair(lashes,tail ends)
with tensparent skin be in one single texture?


I have been mannaged to import(place in WED level)
my model with transparent hair ends.I achive that with adding alpha tga skin to my model in MED.The result was the whole body became about 50% transpatent (visible),not just in places where i expected.
Structure that are inside in model(tongue,teeth,eyeballs) became visible.
Very ugly.When i use normal tga without alpha channel, model is solid in WED
level but the hair looklike "helmet":)
Help
When hair and body are 2 separated objects everything is good(2 mdl`s = 2 diferent tex).But when those two are together in one mdl everything is semi
transparent.

Re: texture help noob [Re: lomeniki] #79670
06/27/06 16:13
06/27/06 16:13
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Yes this is possible.
Use a .tga file with alpha-channel for the skin and maybe a z-sorting material (somewhere in the contributions) if you encounter sorting problems with the transparent skin.

edi: uhps didn't read the whole post sry. yeah well alpha-channel would be the way to go, maybe you didn't set it up correctly?

Last edited by Thunder; 06/27/06 16:14.
Re: texture help noob [Re: Xarthor] #79671
06/27/06 17:14
06/27/06 17:14
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
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Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
I think You just need a Z sorting material.
I also had this problem and I used an alpha channel.


Check out the throwing game here: The throwing game
Re: texture help noob [Re: Roel] #79672
06/27/06 20:17
06/27/06 20:17
Joined: Jun 2006
Posts: 32
L
lomeniki Offline OP
Newbie
lomeniki  Offline OP
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Joined: Jun 2006
Posts: 32
Thx ppl:)
I think i`v done corect alpha tga(shows in other software)

Anyway,What is and how to add this "z sorting material"?
In my version of MED i do not have any material related settings.
Is it posible in Poser?

Re: texture help noob [Re: lomeniki] #79673
06/28/06 08:45
06/28/06 08:45
Joined: Apr 2005
Posts: 23
Essen, Germany
L
Lwiet10052 Offline
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Lwiet10052  Offline
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Joined: Apr 2005
Posts: 23
Essen, Germany
Within the z-buffer the engine calculates whether an object in the background is masked by another object in the foreground.
Models with an alpha-channel applied produce sorting-errors.
This is no bug in A6 btw., it is an issue of the way any graphics card works.
To solve this problem you should save the hair as a separate model and attach it to the character's head via script.
If the error still occurs you can apply a simple shader to the hair that solves those sorting-errors.

Take a look at the WIKI:

http://www.coniserver.net/wiki/index.php/How_To_Apply_Shaders
http://www.coniserver.net/wiki/index.php/ImprovedOverlay

Re: texture help noob [Re: Lwiet10052] #79674
06/28/06 13:11
06/28/06 13:11
Joined: Jun 2006
Posts: 32
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lomeniki Offline OP
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lomeniki  Offline OP
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Joined: Jun 2006
Posts: 32
Thank you


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