SORRY about cross posting, but I now know how to write this out better:)
I know I can do this, but does game engines provide collsion avoidance when I convert a DWG file into a 3DS.
My plan is to make a 3D Building with Autodesk Archtecture and then import it into "3DS Max 7" and then convert it into a 3DS file. Does the 3d game studio game engine provide collision avoidance when I use a DWG file and convert it into a 3DS file and then import it into the "world". I plan to put my characters in the building and expect them not to walk through the walls, if I have collision avoidance on. Can I do this? If 3dgamestudio don't do this, could somebody suggest me another game engine to use that will provide this function. Does any body have expert advice on this subject? Any help would be nice. Thanks.........
Chris