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Compiler error? #79870
06/29/06 00:22
06/29/06 00:22
Joined: May 2006
Posts: 5
S
sbassi Offline OP
Newbie
sbassi  Offline OP
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Joined: May 2006
Posts: 5
I'm getting a message about Intersecting detail blocks that I can't seem to get rid of. The message provides 2 blocks numbers one of which does not exist (it is 1 higher than my highest block number). Can anyone tell me why this could possibly be happening and the best way to resolve the issue? I'm stumped at this point.

Last edited by sbassi; 06/29/06 00:24.
Re: Compiler error? [Re: sbassi] #79871
06/29/06 00:31
06/29/06 00:31
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,440
Red Dwarf
afaik, "intersecting detail blocks" is NO error message, anyway, posting a screenshot of the message will help us a lot.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Compiler error? [Re: Michael_Schwarz] #79872
06/29/06 04:54
06/29/06 04:54
Joined: May 2006
Posts: 5
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sbassi Offline OP
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sbassi  Offline OP
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Joined: May 2006
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Ok. That's good. Now... What does it mean? Or possibly, is there any reference for the compiler output? Where does one get this information? From this forum? Support? Where's the documentation?

Re: Compiler error? [Re: sbassi] #79873
06/29/06 10:47
06/29/06 10:47
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,440
Red Dwarf
It does just mean that the compiler is currently computing Detail blocks -> The blocks in whose you have set the "detail" flag.

From the manual:

Quote:

The following error messages are issued by MED, WED or the Map Compiler.
LOAD ERROR: Error before line xxx
The file opened by WED contains no valid WMP content. There can be a couple of reasons, like a PC crash during saving, a harddisk fault, or manual editing / overwriting of the WMP file. If the WMP file is destroyed, it can be recovered: WED automatically produces two backup files, a .BAK file at each save operation, and a .$$M file at each BUILD operation. The latter is only for emergency cases, as the group information is lost.

CRITICAL ERROR: Map size
CRITICAL ERROR: ...overrun
CRITICAL ERROR: too much ...
The map is way too big or contains too much or too complicated polygons to be compiled. Erase a lot of blocks. Replace block objects or prefabs by map entities.

CRITICAL ERROR: Can’t create portals
The map contains bad blocks or other problems. If block errors were indicated before, erase those blocks. Other problems might be too elongated or acute blocks.

WARNING W010: Vertex out of plane
The compiler does not like the shape of a particular block. Mostly harmless.

WARNING W011: Null length edge
A block has an edge that is too short - two vertices are too close to each other. If the block number is given, find that block (Edit -> Find Block) and erase it.

WARNING W013: Can't create block
The block is ill-shaped, or has duplicate planes or some other problems. It won't be visible in the level, and can produce portal errors. Find that block and erase it.

WARNING W022: Map must be rebuilt
You have tried to update the textures of a map, but the level itself or a texture size has been changed. The map must be rebuilt.

WARNING W064: Block with inconsistent surfaces
You have tried to apply passable (liquid) and solid textures to the same block. You have to decide whether the whole block should be liquid or not.

Warning W066: Surfaces too big for Shaded mode
You have surfaces in your level which are too big for the rendering mode selected. Extremely large surfaces should be rendered in flat mode, otherwise they will consume too much memory and reduce the frame rate. You can ignore the warning, but then the level will be very slow in compiling and rendering.

WARNING W071: Duplicate plane
The given block has two identical, or very similar sides. Find and erase it.

WARNING W072: Block x - plane x too narrow!
Block x is too narrow. Use Object>Find Block and make it bigger. Often followed by Warning W075.

WARNING W074: Duplicate blocks
Two identical blocks at the same position, probably due to a failed copy operation. Another possibility for creating duplicate blocks is moving one block inside another and then performing a Subtract operation. Erase one of the blocks.

WARNING W075: Invalid brush x - not a volume!
The block x is not big enough to be a convex block. See also Warning W072.

WARNING W090: Region leaking
The sky box is not completely closed, or an object is outside, or a large object - like a terrain - is penetrating the sky box, or there is no sky box at all. This is normally not a problem, but can increase the compiling time. However the outer surfaces of the sky box should have the NONE rendering mode set in such a case to prevent a frame rate decrease due to scanning invisible surfaces.

WARNING W110: Misplaced portal
An internal error occured that could lead to a clipping problem in the level at a certain place. Mostly due to block errors that were indicated in previous warning messages. Mostly harmless.

WARNING W149: Invalid surface size
The texture is applied to a surface that is too large or too small, or belongs to an ill-shaped block. The surface will be displayed with a default texture.

WARNING W177: Can't create portal
An internal error occured that could lead to a clipping problem in the level at a certain place. Mostly due to block errors that were indicated in previous warning messages. Mostly harmless.

W201: Null length edge
W202: Null length edge
A block has an edge that is too short - two vertices are too close to each other. If the block number is given, find that block (Edit -> Find Block) and erase it.







"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku

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