- Select "smooth" in the texture tab, and/or - Scale the texture down (0.5 instead 1.0 makes the shadowmap detail 4 times higher) - Buy pro and select hi-res for shadow during map-compiling - use instead of one light an array of lights (with less light intensity) to create an antialiased shadowmap
Re: Bad looking shadowmap
[Re: HeelX]
#80492 07/06/0618:3707/06/0618:37