For an object in WED,you can click on the visible and passable properties So I suppose it should be possible to have a non visible and non passable object An invisible barrier I mean But it is not like that An invisible object is alwayes passable Am I doing something wrong?
that's right, i don't understand it either... but if you want to make an invisible non-passable block, you can do it by going into the properties of the block, clicking 'surfaces', then 'flags', and checking the "none" flag for every surface...
Take your block/s, make a mapentity out of it (build it sepatate in WED with [Build Map Entity] and place it in your level ([add map entity]). Set the flag invisible - now it's invisible, throws no shadow and is NOT passable...