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Object properties #80637
07/07/06 19:38
07/07/06 19:38
Joined: Oct 2003
Posts: 246
A
Alberto Offline OP
Member
Alberto  Offline OP
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Joined: Oct 2003
Posts: 246
Hello

For an object in WED,you can click on the visible and passable properties
So I suppose it should be possible to have a non visible and non passable object
An invisible barrier I mean
But it is not like that
An invisible object is alwayes passable
Am I doing something wrong?

Re: Object properties [Re: Alberto] #80638
07/07/06 19:58
07/07/06 19:58
Joined: May 2005
Posts: 338
Brasil
Filipe Offline
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Filipe  Offline
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Joined: May 2005
Posts: 338
Brasil
that's right, i don't understand it either...
but if you want to make an invisible non-passable block, you can do it by going into the properties of the block, clicking 'surfaces', then 'flags', and checking the "none" flag for every surface...

Re: Object properties [Re: Filipe] #80639
07/10/06 17:51
07/10/06 17:51
Joined: May 2005
Posts: 338
Brasil
Filipe Offline
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Filipe  Offline
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Joined: May 2005
Posts: 338
Brasil
does anyone know a way to make a non-passable, invisible block that doesn't make shadows on the lightmap?

Re: Object properties [Re: Filipe] #80640
07/11/06 05:26
07/11/06 05:26

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Anonymous
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Anonymous
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Take your block/s, make a mapentity out of it (build it sepatate in WED with [Build Map Entity] and place it in your level ([add map entity]).
Set the flag invisible - now it's invisible, throws no shadow and is NOT passable...

mercuryus

Re: Object properties [Re: ] #80641
07/11/06 11:55
07/11/06 11:55
Joined: May 2005
Posts: 338
Brasil
Filipe Offline
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Filipe  Offline
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Joined: May 2005
Posts: 338
Brasil
thanks

Re: Object properties [Re: Filipe] #80642
07/11/06 14:22
07/11/06 14:22
Joined: Aug 2005
Posts: 312
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tindust Offline
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tindust  Offline
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Joined: Aug 2005
Posts: 312
Sweden
An alternative if you want to use a model, is to set its invisible = off, transparent = on and alpha = 0.

cheers,

tindust


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