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Enemies with Guns #80723
07/08/06 15:03
07/08/06 15:03
Joined: May 2006
Posts: 20
London, England
S
squall_lion Offline OP
Newbie
squall_lion  Offline OP
Newbie
S

Joined: May 2006
Posts: 20
London, England
When making my Enemies do I make the Model WITH guns already?
Then enemy only has 1 weapon and he only drops it when He dies.
Do i add the gun in the Level itself?
Or Should I just add it to the model itself, because then it would be more natural and Id have more control over it right?

Re: Enemies with Guns [Re: squall_lion] #80724
07/08/06 23:21
07/08/06 23:21
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
depends on what you need. if you need a sniper enemy and he wont change the gun during the game its better to add as much models to one as you can.
if you would like to be able to exchange the guns you should create all basic animations without the guns.
then you can either
1.) animate the gun in all needed poses and cycles and attach it via script
2.) or use placement dummies and just add the unanimated gun to this invisible dummy. The benefit are way much smaller filesizes because the guns dont need anims and this can help a lot if you have lots of anims or lots of guns (rpg).
in this case one or more invisible simple dummies (i use 8 sided dieamonds for this) are placed in the characters hands and belt, back aso. i use their orientation to place the weapons via script. pretty much the same method as you would work in your model editor. You just export this dummies as real models now.

hope this helps
cheers


Models, Textures and Levels at:
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Re: Enemies with Guns [Re: Blattsalat] #80725
07/09/06 20:20
07/09/06 20:20
Joined: May 2006
Posts: 20
London, England
S
squall_lion Offline OP
Newbie
squall_lion  Offline OP
Newbie
S

Joined: May 2006
Posts: 20
London, England
thanks dude.
Tho i am thinking that I didnt explain what I ment lol
Il explain now sorry
I have a soldier in my game
Now he patrols and shooots you WHEN he sees you.
Now the guard has a MK17 in his hands ALL THE TIME, he never drops it or anything.
Now I have animated the Guard to walk around and stuff, but he CURRENTLY has NO gun.
So Before I export him ot wander around my game I want him to be bale to shoot the character, now the shooting part I get fine.
But im still not sure if I should add the weapon to my guards hands int he MED program.
Because then ITL look correct, and he will still be able to shoot right?
Or cant I do it that way?
Because Its a lot of trouble to go and edit script ect just to make a sentry carry a gun when I could just add the Gun to his model (Place the gun in his hands).
Tho if I made the Sentry holding the gun in MED then exported/Saved it as 1 file would the sentry still be able to fire at the other characters?
I know that PLAYABLE characters NEED to procure their weapons in the game or u are given one but I tohught that NPC were different.

Re: Enemies with Guns [Re: squall_lion] #80726
07/09/06 21:52
07/09/06 21:52
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I'd say , simply add the gun to the enemy model in your modeling application or MED , merge them and be carefull to not mess up the animation that you already have. The weapon should off course be animated correctly too,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Enemies with Guns [Re: squall_lion] #80727
07/09/06 22:00
07/09/06 22:00
Joined: May 2006
Posts: 398
Bot190 Offline
Senior Member
Bot190  Offline
Senior Member

Joined: May 2006
Posts: 398
if your using the a6 templates model the gun into his hand and in wed click on the gaurd and click behaiver scroll down to the bottom and you should see some text that says vertex, open the guard model in med and find the vertex you want it to firer out of and look at the bottem right corner and remember that num then in wed change the digits next to the word vertex to the vertex num you just got from med.


Wait, there isn't a "Make My Game Now" button?
Re: Enemies with Guns [Re: Bot190] #80728
07/09/06 22:10
07/09/06 22:10
Joined: May 2006
Posts: 20
London, England
S
squall_lion Offline OP
Newbie
squall_lion  Offline OP
Newbie
S

Joined: May 2006
Posts: 20
London, England
Im a little confused at to what you just said lol.
But thats because im not an expert with this Program yet.
Ohh i c now.
I was wondering whay the Differences betwene the templates were.
The A4/5/6 seemed the same to me before.
Now i get the difference lol.
But il try what you said.
Also its a damn good job I screwed up the bones enough to need to start again, now I can just make it lok better with the gun not moving left or right.

Re: Enemies with Guns [Re: squall_lion] #80729
07/14/06 01:08
07/14/06 01:08
Joined: Jul 2006
Posts: 10
LA
SyedAli235 Offline
Newbie
SyedAli235  Offline
Newbie

Joined: Jul 2006
Posts: 10
LA
The program cannot recognize if you have a gun or not unless it’s a pre-created character or MDL that came with the package. You can assign the AIFPS01.wdl to an AI character and he will shoot a laser from a specific vertice (first time I tried it he shot from the crotch and I had to make it a different one to make it look like his gun). If you have your own model then you can assign camera1stPerson01.wdl and plBiped01.wdl to make a first person shooter where whatever model you have assigned the two scripts to will start out with a laser model (that will shoot), a minigun and shotgun.


==================================================== Signed: %00 Nothing is deadly
Re: Enemies with Guns [Re: SyedAli235] #80730
07/15/06 05:40
07/15/06 05:40
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
k, if you are not using the templates, and you dont want to take up the extra space to animate another whole 100 or more polys i'd just us the vattach script in the acknex unlimited, if you dont care about the space, just yeah, just do it in med or whatever other software you use

Re: Enemies with Guns [Re: lostclimate] #80731
07/31/06 21:01
07/31/06 21:01
Joined: May 2006
Posts: 20
London, England
S
squall_lion Offline OP
Newbie
squall_lion  Offline OP
Newbie
S

Joined: May 2006
Posts: 20
London, England
1 more thing befor ei do this.
I stopped cos i was busy with other stuff.
But i have created my soldier and used BONES animation on him.
But the gun DOESNT have any BONES.
The engine DOESNT support vertex AND bones animation, it ses in the manual.
So im gonna have to add a BONE to the gun then?
COS HE NEVER LETS GO OF THE GUN UNLESS HE DIES, in which case hte un just dissapears.
Cant i just DRAG the entire GUN model and PLACE in onto the man, without attaching it or anything?
Cos of the way i made him, his hand is in his leg lol.
Dammit


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