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Help WED limits - block polygons etc. #80858
07/09/06 15:33
07/09/06 15:33
Joined: Aug 2005
Posts: 57
crazycoder Offline OP
Junior Member
crazycoder  Offline OP
Junior Member

Joined: Aug 2005
Posts: 57
Hi guys,

Just wondering if there is a way that I can find out the number of polygons of a building that I made in WED.

I read these in the manual:
"Map Limits
Map size (Quants) 100000. Coordinate origin should be at the center of map.
Polygon per block 30
Edges per Polygon 15
Texture size 1024x1024. Power of 2 is strongly recommended. Some old 3D cards render textures above 256x256 in reduced quality. "

My question is, how do I figure out how many polygon per block there are, and how many edges per polygon?

Does it show up when I press F11 during runtime? Or where do I find that information?

I'm afraid my building may have too many blocks.

Thanks,

CrazyCoder

Re: Help WED limits - block polygons etc. [Re: crazycoder] #80859
07/10/06 05:00
07/10/06 05:00
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
The map size for block levels is 250,000 quants diameter and the maximum texture size is only limited by the video card, normally 4096x4096 for high end cards (I haven't seen 8192x8192 yet). Every block shape available that I've seen doesn't get within these limits. The closest are the spheres that get to 26 polygons per block. The 15 edges limit is likely wrong because there's a 16-sided cylinder figure available.

Using a model-only level increases the maximum level size to a theoretical 4.19 million quants diameter with a theoretical 4.29 billion polygons per model, let alone much faster rendering speeds over 50 times faster.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Help WED limits - block polygons etc. [Re: crazycoder] #80860
07/10/06 15:30
07/10/06 15:30
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
Senior Developer
anonymous_alcoho  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
When you have your block, open up its properties and click on the surface tab. It should say somewhere Surface # of #. The last number is the total number of surfaces. I don't know about edges.

Don't worry about having too many blocks. Just press build. If there is a problem, then fix it of course. Otherwise, just make sure the level runs and has a good framerate.


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.

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