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Re: Different Engine
[Re: A.Russell]
#81065
07/13/06 16:23
07/13/06 16:23
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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... or startup tips like tip of the day. GIMP has this sort of thing. It would be nice if WED, MED, and SED all had something similar. It functions as a quick review and is otherwise short, but gives a sufficient description. With Camstudio, one could make video tutorials and share them.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Different Engine
[Re: ulillillia]
#81066
07/14/06 00:42
07/14/06 00:42
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
Don't be silly, who wants to read the manual?
*sigh* Yes, I kind of said that as a joke.
Quote:
as far as i can tell there isn't a really good, step-by-step, illustrated and informative tutorial.
Have you seen the WED tutorial? I ask, because I think this is about as step-by-step as it gets and we've yet to get any positive feedback on it (or much feedback at all). I'm not sure if most people even look at it... I tried to make it even easier with a Flash tutorial. But I got almost no feedback on that either.
I don't want this to turn into a "Programmers bitch about writing docs that users never read." thread. But I would like honest feedback on what would work. The idea of a self-running demo is interesting but I don't think it would be very practical (unless somebody knows a solution). And I'm not sure if it would be any better than Flash.
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Re: Different Engine
[Re: Doug]
#81067
07/14/06 04:06
07/14/06 04:06
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Joined: Apr 2005
Posts: 796 U.S.A. Michigan
exile
OP
User
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OP
User
Joined: Apr 2005
Posts: 796
U.S.A. Michigan
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Well doug, for the users who are pros, there should be an option that allows the user to turn off the tips and or lessons. Sonthing like "Run tutorial on startup" would be a good option. The "Lesson" idea could be a seperate application like a learning program. It wouldn't be hard to do at all. I am pretty sure that if everyone in the community contributed somthing, then we could get the lessons and even the program itself done in under a month.
Last edited by exile; 07/14/06 04:08.
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Re: Different Engine
[Re: exile]
#81068
07/14/06 14:55
07/14/06 14:55
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Joined: May 2005
Posts: 338 Brasil
Filipe
Senior Member
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Senior Member
Joined: May 2005
Posts: 338
Brasil
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Wow, that ProjectManager tutorial in flash is really good, i've never seen it... this is why i edited my original post, apologizing to any recent tutorials i haven't seen. i think what is missing then is to give those tutorials more visibility. other authoring environments have options to launch tutorials from the Help menu, maybe this would help a lot. also, organizing the tutorial in 'lessons', where the user has a simple goal to achieve at the end of each lesson, could make it easier to follow...
but again i'm sorry if i was unfair to recent tutorials.
*edited to correct some typos... and i couldn't see the WED tutorial in your link, it sais "object not found"...
Last edited by Filipe; 07/14/06 17:56.
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Re: Different Engine
[Re: Filipe]
#81069
07/23/06 06:08
07/23/06 06:08
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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You don't need a full tutorial to run while making your game, more of a "tip of the day" which you can cycle through to see the tips, be able to launch the tutorials and step by step options.
While the tuts are out there, not everyone knows where to look for them. So make it easier for potential customers.
--------------------- There is no signature here.
QUIT LOOKING FOR ONE!
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Re: Different Engine
[Re: JetpackMonkey]
#81071
07/23/06 08:12
07/23/06 08:12
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Plus, I've noticed that the manual is full of mistakes and some content hasn't changed since A4 or A5. The var actually has a range from -2,097,152.9991 to 2,097,151.9991. I've placed entities well beyond the range stated in the manual, moved the camera well beyond it, and I have yet to see and prove the 999,999.999 value being enforced for anything and the one bit being used for something. fps_max is otherwise unlimited (yes, it works at 3000). Fps_max could use "recommended range" to give the best range, 60-240 in this case. The manual is mainly only decent for covering the C-script functions and what they do, but their ranges can often be exceeded in some form or another.
Video tutorials would be useful or at least some sort of slide-show thing (with audio even). I'd like to make one for MED as I've had on my agenda for close to a half year by now (originally, just a tutorial on my website, but not a video tutorial).
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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