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Re: RPG Templates 2.0 *Free* [Re: Yu_Une] #81330
07/17/06 08:24
07/17/06 08:24
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
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Claus_N  Offline OP
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Joined: May 2004
Posts: 1,510
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You don't need a C# compiler in order to use it Btw., I'm using VS 2003 Academic (Okay, I've also got .NET 2.0 )

Uploaded a new version:
-Save/load system
-A few sounds
-A few Minor updates (and added a few actions)

Quote:

and maybe speech output for the dialogues



Nice idea... How do think would be the best way to do it? Just using the "dialogue_id" skill at the current NPC action, to detemine which sound to play?

Quote:

more attack modes (in close combat)and blocking attacks from enemys



Then I need a model with more different animations to test it on :S
(Ok, I could just use 'jump', 'crawl', whatever, as an attack )
How should that work..? Like in e.g. Revenant, where you press e.g. 'A' to do one attack, 'S' to do another one, etc..?

Ps. I possibly won't be that much at home this week..

Re: RPG Templates 2.0 *Free* [Re: Claus_N] #81331
07/17/06 08:33
07/17/06 08:33
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
make a function:

dialogue_sound(sound)
plays the sound that is given there...
(which should be defined by the player by sound song = <lol.wma>;)

it plays the sound at the moment it is being called...
that's the easiest way i guess.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: RPG Templates 2.0 *Free* [Re: Helghast] #81332
07/17/06 08:59
07/17/06 08:59
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
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Claus_N  Offline OP
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Joined: May 2004
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Denmark
Yeah, you're right...

I was just thinking more about how to choose which sound from WED, but I think I'll just use the dialogue_id skill (and then the dialogue_sound func. u talked about ).

Re: RPG Templates 2.0 *Free* [Re: Claus_N] #81333
07/17/06 09:23
07/17/06 09:23
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
Also maby add a invisible cube model to each enemy/item , because it will be easyer to click on enemys who run fast. I got killed because I couldnt click on the enemy I ran around him for 1 minute.
(btw I've always wanned to do something like this in my own RPG but never thought about that. Strange that this idea came to me now.)


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: RPG Templates 2.0 *Free* [Re: EpsiloN] #81334
07/17/06 09:47
07/17/06 09:47
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
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Claus_N  Offline OP
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Joined: May 2004
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Denmark
Yeah, it would be much easier if you could trigger event_click by clicking on their bounding box!

I think I'll let it up to the modellers to add this cube to the model... I think that would be better (you can just use an alpha channel on the skin, to hide the box, right?).

Hints for the sample level
-If you get any problems killing the two 'small' and fast enemies, use the 'Freezer' spell
-Use the 'Frozen Arrow' spell against the boss - it's the best spell in the 'game'...

Re: RPG Templates 2.0 *Free* [Re: Claus_N] #81335
07/18/06 00:25
07/18/06 00:25
Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
Y
Yu_Une Offline
Member
Yu_Une  Offline
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Y

Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
Cool I have Micosoft Visual C#.net Standard 2003


Windows Vista Ultimate
AMD Phonomn III X2
Biostar T series TA790GX A3+
AMD Radeon HD 4830 in SLI mode
8Gb DDR2 ram

3D Game Studio Commercial upgrade Edition 6.60

Never give up on your dreams.
Re: RPG Templates 2.0 *Free* [Re: Claus_N] #81336
07/18/06 08:21
07/18/06 08:21
Joined: Oct 2005
Posts: 26
B
Bananatech Offline
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Bananatech  Offline
Newbie
B

Joined: Oct 2005
Posts: 26


What can I say... its Santa Claus_N in midsummer.

Re: RPG Templates 2.0 *Free* [Re: Bananatech] #81337
07/18/06 21:09
07/18/06 21:09
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
Serious User
Claus_N  Offline OP
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Posts: 1,510
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Quote:



What can I say... its Santa Claus_N in midsummer.



hah, lol

Off topic:
@Yu Une
Nice Do you know of any good C# books? Or sites with good articles/tutorials...?

Re: RPG Templates 2.0 *Free* [Re: Claus_N] #81338
07/19/06 09:11
07/19/06 09:11
Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
Y
Yu_Une Offline
Member
Yu_Une  Offline
Member
Y

Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
hmm.. Inside C# (second edition), Microsoft Visual C#.NET (Core Reference) tho they probably newer books, and books on Microsoft Visual C#.net 2003 my old personal favorite hang out before I got back in the 3D game studio was GameDev.net - all your game development needs tho I counldn't find any tutorials for the 2003 edition tho they might have it on Game Dev.


Windows Vista Ultimate
AMD Phonomn III X2
Biostar T series TA790GX A3+
AMD Radeon HD 4830 in SLI mode
8Gb DDR2 ram

3D Game Studio Commercial upgrade Edition 6.60

Never give up on your dreams.
Re: RPG Templates 2.0 *Free* [Re: Yu_Une] #81339
07/19/06 19:49
07/19/06 19:49
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline OP
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Claus_N  Offline OP
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Posts: 1,510
Denmark
Quote:

hmm.. Inside C# (second edition), Microsoft Visual C#.NET (Core Reference) tho they probably newer books, and books on Microsoft Visual C#.net 2003 my old personal favorite hang out before I got back in the 3D game studio was GameDev.net - all your game development needs tho I counldn't find any tutorials for the 2003 edition tho they might have it on Game Dev.




Okay... I've got Visual C# 2005 Step-by-step, Windows Forms Programming in C#, and a few other books.
You know of Coding4fun? Otherwise you should check it out
(Also know of a few other sites, tell if you interrested though you probably alreay know 'em)

Btw., let's get back on topic
Any more suggestions/comments for the RPG Templates?
I've made an action for an NPC, that follows a path. Though I'll add a few more things before updating the download, I think. I'm only at home during the night these days (till friday, maybe a little longer), and too tired for scripting when I get home.

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