Gamestudio Links
Zorro Links
Newest Posts
COT Download with Quandl does not work
by Petra. 11/15/25 09:35
Training with the R bridge does not work
by Petra. 11/15/25 09:31
Zorro 2.70
by jcl. 11/15/25 08:43
Camera always moves upwards?
by NeoDumont. 11/14/25 16:32
brokerCommand PLOT_HLINE parameters
by M_D. 11/13/25 10:42
ZorroGPT
by TipmyPip. 11/10/25 11:04
Alpaca Plugin v1.4.0
by TipmyPip. 10/20/25 18:04
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
0 registered members (), 8,964 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
tritom, sheliepaley, Blueguy, blobplayintennis, someone2
19178 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Is there a way to apply a shader to all entiti [Re: mk_1] #81490
07/15/06 14:42
07/15/06 14:42
Joined: Aug 2005
Posts: 218
Z
ZZZgames Offline OP
Member
ZZZgames  Offline OP
Member
Z

Joined: Aug 2005
Posts: 218
Too bad ,my models for player and enemies do around 2000 polygons each ....Another time maybe !


Its a pleasure to play around with A6. zzzgames.ifrance.com : go try & buy Streetkicker
Re: Is there a way to apply a shader to all entiti [Re: ZZZgames] #81491
07/16/06 21:59
07/16/06 21:59
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
You needn't ent_next for that. use effect_load for material mat_model.
About complex model: use detailed texture with simpler model. This is common technique for all games (imitate self shadowing, small details on model, etc.)

Page 2 of 2 1 2

Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1