Hi I was goin over my game level and I realised that my character had the SAME boring sound for EVERY surface. Now i know this saves on memory butI want to make this as good as possible. How would i make EACH surface have its OWN walk sounds. I know I couold just use sounds on the Objects htemselves that go off whenever you go near them, but then it would repeat or wouldnt even be in SYNC with the main guys FEET hitting the floor. Anyway I could make the Sounds in SYNC? I odnt imagine itd be to hard but im rather n00bish at this engine at the moment. Also i know this is WAY more complicated but is there ANY way for the ENEMY characters to be able to HEAR my footsteps (ie: ONLY when im runnign on CERTAIN surfaces such as METAL or water) and come to check them out? Think Metal Gear Or Splinter Cell type, they come and investigate, if they dont see you they leave again and continue there route. Id be MUCH abbliged if anyone could help me.
Re: Different Sounds for Diferent Surfaces
[Re: squall_lion]
#82372 07/20/0617:3207/20/0617:32