0 registered members (),
1,382
guests, and 6
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Lines between WED created Blocks
[Re: squall2seifer]
#82419
07/21/06 02:58
07/21/06 02:58
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
|
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
Run through this checklist, from most likely to least likely scenario:
1. Try tiling your texture in the graphics program. If it tiles properly in there, continue on. If not, fix this. 2. Make sure you don't break up larger blocks into several pieces as this could cause this. If the blocks aren't broken up, continue on. If not, make some test block off the side somewhere so that the texture can tile properly to see if this is the cause. 3. Check to make sure there's no ent_created entity there or something like that or that you don't have blocks or other objects intersecting each other.
Beyond here, I'd need more details. What version and edition do you have?
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
Re: Lines between WED created Blocks
[Re: squall2seifer]
#82421
07/21/06 07:33
07/21/06 07:33
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
|
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
For the first case, you need to have a single texture in that case. If the texture is too large, then there are other tricks that I know of, rather simple ones, that allow for getting rid of the seam, but it would take modifications of your textures and it may not work (I haven't tested it yet).
For the second case, you can resize blocks to use a larger texture. Either that, or use a model instead as model-only levels have tons of major advantages than levels made from blocks.
For the third case, what I'm referring to is using the ent_create command in your script. If you ent_create entities that use this position where the gap is, odd things can happen.
What edition do you have? 6.20.2 is an old version. I suggest updating it to the latest version, 6.40.5. It's a free update. Although this will unlikely fix the tiling issue, it can help to some extent.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
Re: Lines between WED created Blocks
[Re: ulillillia]
#82422
07/21/06 13:58
07/21/06 13:58
|
Joined: May 2006
Posts: 10
squall2seifer
OP
Warez User
|
OP
Warez User
Joined: May 2006
Posts: 10
|
For the first case, you need to have a single texture in that case. If the texture is too large, then there are other tricks that I know of, rather simple ones, that allow for getting rid of the seam, but it would take modifications of your textures and it may not work (I haven't tested it yet).My version of 3D Game Studio only allow a maximun texture size of 256 by 256. If you exceed that it will crop off the rest and tile the first 256 by 256. I am not sure why but i guess it is used for saving memory purposes. Therefore I cannot use a single texture. For the second case, you can resize blocks to use a larger texture. Either that, or use a model instead as model-only levels have tons of major advantages than levels made from blocks. As memtioned, since large texture wont work, i proposed another solution; that is to use small blocks for large texture. An example would be using four 64 by 64 blocks for a 256 by 256 texture. This way the lines will not be solved but greatly reduced by at least 4 times. However, the downside is that everything will go pixilated during closeup, which will affect gameplay experience. Do you think this solution is good or there might be better ones? For the third case, what I'm referring to is using the ent_create command in your script. If you ent_create entities that use this position where the gap is, odd things can happen. I am not the programmer of the game, hence i am not sure if the programmer used the ent_create command. However, i am very sure that this is unlikely the cause because it is present during runtime in WED without script attached. What edition do you have? 6.20.2 is an old version. I suggest updating it to the latest version, 6.40.5. It's a free update. Although this will unlikely fix the tiling issue, it can help to some extent. I am using the 6.20.2 Professional Edition but i cannot update because i do not have the password. Lastly, thanks alot for the help and concern ulillillia.
|
|
|
Re: Lines between WED created Blocks
[Re: squall2seifer]
#82425
07/21/06 15:12
07/21/06 15:12
|
Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
|
Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
|
Quote:
I am using the 6.20.2 Professional Edition but i cannot update because i do not have the password.
LMAO, This cracks me up ... So you are a warez user then, come back when you have a legal copy of 3dgs .....
I should also add that the warez version is full of bugs and limitations, especially compared to the latest legal version of A6 pro.
Cheers
|
|
|
|