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Re: Start Panel [Re: tek] #82439
07/25/06 03:37
07/25/06 03:37
Joined: May 2005
Posts: 222
T
tek Offline OP
Member
tek  Offline OP
Member
T

Joined: May 2005
Posts: 222
ok I got it working fine.
thanks for the help

Re: Start Panel [Re: tek] #82440
07/25/06 06:34
07/25/06 06:34
Joined: Aug 2004
Posts: 2,215
I
ISG Offline

Expert
ISG  Offline

Expert
I

Joined: Aug 2004
Posts: 2,215
Good to hear!! Glad I could of at least been of some help to you!


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Re: Start Panel [Re: ISG] #82441
07/25/06 16:35
07/25/06 16:35
Joined: May 2005
Posts: 222
T
tek Offline OP
Member
tek  Offline OP
Member
T

Joined: May 2005
Posts: 222
yea you helped alot, I just motly worked with the code you gave me and the panel worked.
I found out how to make the mouse pointer disappear for anyone interested in making a panel.

I just put this

function startgame_function()
{
wait(1);
load_level(<mynewgame.wmb>);
start_game.visible = off;
main_pan.visible=off;
mouse_map=off;
mouse_mode=off;
}

both mouse_map and mouse_mode on off I did not put visible but just off and it worked.

Last edited by tek; 07/25/06 17:31.
Re: Start Panel [Re: tek] #82442
08/17/06 23:32
08/17/06 23:32
Joined: Aug 2006
Posts: 12
S
Scyre Offline
Newbie
Scyre  Offline
Newbie
S

Joined: Aug 2006
Posts: 12
doesn't the mouse_mode variable control that?
like:

mouse_mode = 1;

or something?

(I dunno, just thinking)
Hope this helps!

Best Regards, and be good!
Scyre

Re: Start Panel [Re: Scyre] #82443
08/17/06 23:36
08/17/06 23:36
Joined: Aug 2006
Posts: 12
S
Scyre Offline
Newbie
Scyre  Offline
Newbie
S

Joined: Aug 2006
Posts: 12
nevermind!

lmao, I only read the first page in this thread and didn't see problem was already solved!



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