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.X importer bad frame #82470
07/21/06 15:04
07/21/06 15:04
Joined: Jul 2005
Posts: 366
eleroux Offline OP
Senior Member
eleroux  Offline OP
Senior Member

Joined: Jul 2005
Posts: 366
When importing .X models, it seems that the last frame of the animations isn't being imported correctly into MED.
I have tried several modelers that export to .X and the results are the same.

You can download the .X model below, import it into MED, and compare the last frame in MED with that frame in any other .X viewer.

What is happening is that, instead of importing the correct frame data, the last frame of every scene is being copied from the first frame of the scene. This happens for every scene in the model.

I am using 6.40 but If I remember right this little problem is present since 6.31 or before.

http://www.moscafilms.com.br/emilioleroux/temp/badlast.zip


|Emilio|

Re: .X importer bad frame [Re: eleroux] #82471
07/24/06 08:19
07/24/06 08:19
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Hmm. I can not confirm any problem with the last animation frame on importing a correct X model. But there are some X exporters that produce incorrect models, which also seems the case with yours.

When I view your model with the latest DX9 mesh viewer of April 2006, it looks totally garbled. Thus I suppose that there's something wrong with animation data of the model.

When I use the old DirectX mesh viewer of October 2004, the model looks correct, but the animation seems to be the same as in MED. It's hard to tell because the old mesh viewer does not allow to stop at a certain frame. But it seems that the MED import behaves similar as the working mesh viewer.

Which program were you using for creating and viewing that model?

Re: .X importer bad frame [Re: jcl] #82472
08/08/06 15:16
08/08/06 15:16
Joined: Jul 2005
Posts: 366
eleroux Offline OP
Senior Member
eleroux  Offline OP
Senior Member

Joined: Jul 2005
Posts: 366
Thanks for your reply, jcl. I apologyze again for having posted this twice.

So let's keep this in the Bughunt section.

|Emilio|


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