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Leopard I and Leopard II #82491
07/21/06 19:14
07/21/06 19:14
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline OP
Senior Developer
anonymous_alcoho  Offline OP
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
I made the Leopards for the German army in my RTS. I though the germans here would appreciate it. They are relatively low poly and unskinned. (I need to buy ultimate unwrap soon) The coaxials will be added seperately so they can rotate freely on the turret. (I should prolly do that soon)

Leopard I (Advancement after Panzer IV, Vietnam Era)





500 faces

Leopard II (Advancement after Leopard I, Modern Era)





700 faces

All that remains of the german armored divisions are the Sturmpanzers from WW1 and a new tank for the future era, which I dubbed the "Lion Avenger".


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Re: Leopard I and Leopard II [Re: anonymous_alcoho] #82492
07/21/06 20:25
07/21/06 20:25
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Looking nice anonymous_alcoho.
It's not the first time that I've seen your work but I can
already say that the tank is going to look really good.
You used a referencing image which is very common to model a 3D object but not as easy as many people think
Just some tiretracks and some nice skins and you have your self an amazing tank !!
When you've accomplished all those features, be sure to expect my C&C

Cheers

Frazzle


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Re: Leopard I and Leopard II [Re: frazzle] #82493
07/21/06 20:35
07/21/06 20:35
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
well since its very low poly (and i guess you want it to be lowpoly cause its an RTS), i can't really see differences between the tanks. I first thought its the same model, so you might even use the same, just with different skins (if you dont add any details via mesh to it)


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Re: Leopard I and Leopard II [Re: Captain_Kiyaku] #82494
07/21/06 20:58
07/21/06 20:58
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline OP
Senior Developer
anonymous_alcoho  Offline OP
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
Quote:

You used a referencing image which is very common to model a 3D object but not as easy as many people think




Innit the truth Often i find these blueprints are not to scale with each other or I don't have a good view of a particularly important spot and I have to browse through images throughout the net. Still, it is easier than just freehanding

@Kihaku; the Leopard I is a bit rounder than the other. Leopard II was rather square, making it an easier build. But yeah, they are very similar. But it would work better to have two models anyways so I can, when I start programming, use the same methods over and over rather than creating a different function to create each different unit or upgrading old ones.


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Re: Leopard I and Leopard II [Re: anonymous_alcoho] #82495
07/21/06 21:05
07/21/06 21:05
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
though it is for an rpg, it's a bit basic shape, isn't it?
plus, you waste a lot of polys at the caterpillar tracks to make them look smooth... same with the main gun. so if you care about the polycount that lot, save them there and invest em, eg, in the turret.


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