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Re: Attaching a weapon
[Re: cartoon_baboon]
#83515
07/28/06 00:09
07/28/06 00:09
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Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
Senior Developer
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Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
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The first option is my prefered option b/c its easier codewise. All you have to do in that instance is to code it to follow the player. It's origin has already been set in MED to be in the hand of the model when the two are put together.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
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Re: Attaching a weapon
[Re: Alberto]
#83522
07/29/06 10:07
07/29/06 10:07
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Anonymous
Unregistered
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Anonymous
Unregistered
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Quote:
What bone would it be though- the bone at the start of the fingers?
Just make a new bone in the palm or something.
I like the vertex option because it just allows me to make a weapon model and be done with it. I'm working on a game that has a lot of different weapons and characters, and in the middle of a battle, I want characters to be able to pick up a weapon that's just lying around. So creating animations for each weapon for each character is pretty extreme.
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