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Re: Creating your own textures
[Re: Harrybot]
#83672
07/29/06 00:59
07/29/06 00:59
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Joined: Feb 2006
Posts: 371 New England
Rad_Daddy
Senior Member
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Senior Member
Joined: Feb 2006
Posts: 371
New England
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Well, there are several different ways...
If you mean literally how do you creat them, use a program like GIMP, Photoshop, PSP, or if your desperate, Paint.
If you mean how do you import them into WED, then it is simple. Open up WED, start your project, and click on Texture>Texture Manager. Then, select add folder, and browse for the folder that holds your textures. After that, just hit ok, and your textures are in WED!
"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon
www.deckscapedesign.com
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Re: Creating your own textures
[Re: Harrybot]
#83674
07/29/06 01:32
07/29/06 01:32
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Anything with a width or height of 8, 16, 32, 64, 128, 256, 512, 1024, 2048, or 4096. They can be mixed and matched. Above 1024 on a given side is not recommended unless mipmaps are used. 256x256 texture sizes have the fastest rendering speed.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Creating your own textures
[Re: Harrybot]
#83678
07/30/06 01:52
07/30/06 01:52
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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I'm still not fully sure, but given the shiny, it's a big clue. The likely cause is that you have the Sun enabled. Add this to your script, within the main function after the level_load instruction:
sun_light = 0; // disable the sun
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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